dats actually smart cuz it avoids stuttering. 50 fps with hiccups << 30 constant fps.
lol that you give an iota of a enough to come in here and cry about a post I made.
lol consoles
dats actually smart cuz it avoids stuttering. 50 fps with hiccups << 30 constant fps.
His point is that consoles are much less capable than pcs for high end games.
i know da point mayne but xbox can keep it on track 4 one mo year witout problems. Nuff 4 720 2 be round da block.
hmmmm... What a blatantly obvious and thereby arrogantly assholish type of a point to make.
I thought you didn't care
discard dat son.
actually raytracing is 7-10 years in the future if we are speaking real time 60 fps +.
Any gpu in the following 5 years will get raped by voxel based algos wit raytracing/raycasting. Nvidia got a raytracing engine super optimez on crazy qs => 1 fps.... and u know dat shyt is cooked.
I don't care about gaming enough to give a about a higher framerate.
I care enough about it that I resent being condescended to by jackasses who can't wrap their heads around the prior sentence possibly being true. But whatever, your collective arrogance is nothing new.
pc > console bra
The sky's blue, bra
PC>blue sky bra
el oh el
Full beta of C2 leaked a month ahead of release
if you want it you'll know where to look
buggy, but playable...
simply confirms i'll buy it
sons a console is much more economically viable.
Sad 2 say it but u need a pc only if:
- you work on it
- you a gamer and you play pc only stuff u a graphix
- you work on it
@ balli: son a console a fine. Furthermore u can tinker wit it and get finesse control wit mouse/kb special inputs. Thang is games 4 consoles (not xbox) dont implement mouse/kb inputs.
PC gaming is dying quicker than Arcades, deal with it.
proof required
Ah, 2 links = proof. Odd, that.
I also find it interesting that "MMO" is a separate category. I'm sorry, that suddenly doesn't represent PC gaming?
Also, game sales fell last year across the board. Does that mean console gaming is dying too?
>buttmad
>you
Pick two
I really don't care about the whole console vs PC thing, I just recall seeing those articles a while back, and I thought posting them was relevant.
All that said, consoles game sales clearly make up for over 50% of the market vs PC's roughly 25%. A dip in sales of as much as 20% is much more felt in the smaller market, no doubt about it.
Ultimately, I think there will always be a PC market for most AAA les.
That's because PC users pirate their is why they don't show up as the market %.
But that very chart shows MMORPG players as separate from PC gamers. It also includes DS and PSP users in "console gamers", which is very odd to me. If you assume the split between the PS3 and the 360 are even, subtract the DS and PSP gamers (since no one would ever call them "console" in a pie chart with a "mobile" slice), and then add the MMO section to PC gaming, it stands to reason that PC alone is bigger than either console by a substantial margin.
It also should be called into question on whether or not they are getting their sales numbers from all available sources. There are dozens, perhaps hundreds of websites that you can buy and stream games from, where as with console you're restricted to A) retailers or B) the respective sales market of each system, be it PSN or Xbox Live.
The angle I'd personally take. So many PC gamers pirate and this is often cited as "lost sales" by the conglomerates. Factor in these huge amounts of extra sales, just for the mainstream games and I think the equation would be lopsided in PC gaming's favor. This is, of course, including MMO games.
There are currently 1 users browsing this thread. (0 members and 1 guests)