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View Full Version : NBA 2K11: Mike Wang returns to 2K Sports



lefty
02-04-2010, 02:45 PM
Yes ! :king:lobt2:

http://www.gamespot.com/news/6249192.html?om_act=convert&om_clk=picks&tag=picks;title;4

The comings and goings of sports game developers doesn't usually receive much fanfare--in fact, it's a fair bet to say that most sports game fans don't know a lot about who is behind their favorite games. Just a few years ago, I was caught by surprise when I ran into Mike Wang at an EA Sports event in Vancouver. Previously with 2K Sports' NBA 2K series, Mike was one of the instrumental figures in establishing the 2K series' basketball success. That he had jumped ship to go work on the NBA Live turned out to be a good thing for EA's basketball series, but I vividly remember being completely surprised to see him in an entirely new setting.

http://image.com.com/gamespot/images/2009/260/960357_20090918_embed013.jpg (http://www.gamespot.com/images/6249192/mike-wang-returns-to-2k-sports/13/?path=2009%2F260%2F960357_20090918_embed013.jpg)

My, how things change. In a press release today, 2K Sports has announced that Wang has returned to the fold and will be contributing to this fall's NBA 2K11. It's not exactly Lane Kiffin bolting Tennessee for USC, but--at least on my beat--it's big news. And even though Wang might not be a household name to all the NBA 2K series fans, it's good to know that his stamp will be all over NBA 2K11. Recently, I got a chance to ask the NBA 2K11 team some questions to get a feel for where this year's hoops game is heading and, specifically, to Mike to learn about more about his decision to come back to 2K Sports.
GameSpot: Mike, the most obvious question first: Why did you decide to return to the NBA 2K franchise?
Mike Wang: I’m grateful for the opportunity that I had to work on the Live series. I met a lot of great people (both inside and outside of work) and learned a lot from the experience. But my heart is, and always has been, with the 2K franchise. I guess leaving in the first place was what it took for me to realize just how much. For me, it all boils down to the fact that I just love making basketball games, and, obviously, I want to work on the best title out there and work with people who have that same vision. And that place is here at Visual Concepts.
GS: What did you learn from your time at EA Sports that you hope to bring back to 2K?
MW: What EA gave me was exposure to new ways of thinking about basketball games. I can’t say that I agree with how everything is done over there or with some of the ideas that people wanted to try, but you can always learn something from being in a different environment with different people. It also gave me some time to experiment with ideas that I hadn’t yet tried in 2K basketball. The 2K dev team is already incredibly talented and everyone here loves the game of basketball. I’m just doing my best to contribute to an already strong product to make it that much more enjoyable for basketball fans. And my experience with EA will just serve to make the 2K franchise stronger in the long run.
GS: Last year, you were an outsider looking in at NBA 2K10. What were your thoughts on the game as a competing developer?
MW: It was exciting actually. Even though I’m a developer, I’m really just a big basketball gamer first and foremost. And while I was a competing developer when NBA 2K10 was released, I was secretly rooting for 2K basketball because I wanted something new to play this season. 2K’s product was incredibly strong this year, and I think that was reflected in the sales numbers. I’m a harsh critic, though, so as much as I loved NBA 2K10, I still created my wish list for NBA 2K11. I’m just glad that I’m back here now so that I can act on those items and help the team create the ultimate hoops sim that I know millions of consumers are craving. I don’t want to give anything away yet, but even in early stages of development, we look to be heading in that direction.
GS: Erick, what's got you excited about NBA 2K11 so far?
[2K Sports lead feature designer] Erick Boenisch: While we’re not here today to talk about the specifics of NBA 2K11, I can say that morale on the team is at an all-time high. You can tell something special is happening when you see guys walking around the office with a lot more swagger than what you’re accustomed to seeing. The entire team has really bought into what we’re trying to deliver our fans with NBA 2K11. One goal, one focus--and that’s the best playing basketball the video game market has ever seen.
GS: The My Player feature was generally well received and has now spread to MLB 2K10. What can you tell us about My Player for NBA 2K11?
EB: Ours fans have really latched on to the My Player concept. The ability to play a singular role out on the court (as opposed to controlling every player with the ball) has really resonated with our fans for a number of reasons that we had previously anticipated. We intend to take those reasons and continue to expand on the mode in the direction that our fans want us to go with it. We rely so much on the feedback from our fans. This mode is really all about their careers and what they want to do within their careers. My Player 2K11 will grant users a little more depth in freedom in just how they define their careers.

http://image.com.com/gamespot/images/2009/236/960357_20090825_embed009.jpg (http://www.gamespot.com/images/6249192/mike-wang-returns-to-2k-sports/9/?path=2009%2F236%2F960357_20090825_embed009.jpg)

GS: What were the major issues with NBA 2K10 that will be addressed this year?
EB: NBA 2K10 was very, very successful for us. With over 2 million units sold worldwide, we continued to lead the basketball market in both sales and ratings--a tough feat to accomplish. If anything, the online issues we saw with NBA 2K10 arose from our trying to do too much--trying to deliver too much to our fans. Visual Concepts pioneered online gameplay back in the Dreamcast days, and technology has changed so much since that time. Our infrastructure was in need of updating, and it took the success of NBA 2K10 before that became clear. With some of our top talent eager to make the necessary changes, we placed a major focus on laying the groundwork for a completely lag-free online experience. It doesn’t stop with online play either. Online was just a small piece in the efforts we are taking to ensure that NBA 2K11 is the best playing and most complete basketball product on the market.
GS: Last year saw the 10th anniversary of the NBA 2K series. Prediction time: How do you think the NBA 2K series will change in 10 years?
EB: That is such a tough question to even approach. Looking back at NBA 2K, you had a very fundamental game where every player ran the same, shot the same, and played the same. In hindsight, it all just seems very primitive. Flash forward 10 years to NBA 2K10, and you have every player modeled down to the last minutiae of their tattoos, mannerisms, various shot types, facial expressions. It’s really quite mind boggling when you take a step back and assess how accurately we have re-created the basketball culture. Where will we be in 10 years? We have so many things that we want to do with this game…things to take the 2K experience to the next level. The real question becomes: Can technology keep up with everything we want to do?
GS: Thanks for your time, guys.

IronMexican
02-04-2010, 02:46 PM
I heard about this yesterday or the day before. 2k10 was absolute trash. A step in the right direction.

Muser
02-04-2010, 02:51 PM
2K10 sucked pretty hard

IronMexican
02-04-2010, 02:59 PM
2K10 sucked pretty hard

Yup. Thr worst part might have been the post game, though.

lefty
02-04-2010, 04:27 PM
I'm glad I stuck with 2k9

I read somewhere that Live 10 isn't half-bad, thanks to ... Mike Wang

z0sa
02-04-2010, 04:34 PM
2k10 is much more realistic with the active stamina bar and defense, IMO a much better game than 2k9 easily because whoring out Lebron and Kobe is just way too easy in previous incarnations.

However this added realism took away from the fun factor a slight margin unless you play the right way, like a real NBA game, so the Madden/Live lovers of course hated it.

I hope they keep on the direction they were going - much more realistic.

IronMexican
02-04-2010, 04:41 PM
Lol, bashing Madden. Madden 10 was great. 08 and 09 was trash.

Live sucked too. Kobe and Bron could still drop 70 in 5 minute quarters, so it made little difference.

DisAsTerBot
02-04-2010, 04:47 PM
2k10 is much more realistic with the active stamina bar and defense, IMO a much better game than 2k9 easily because whoring out Lebron and Kobe is just way too easy in previous incarnations.

I hope they keep on the direction they were going - much more realistic.

agreed. the little kids with no skills can't pull their shit anymore. 2k10 kills

z0sa
02-04-2010, 04:51 PM
Lol, bashing Madden. Madden 10 was great.

Do you always get defensive when someone disagrees with your opinion? Because Madden sucks, and 2k10 > 2k9.

If you disagree, that's ok.

IronMexican
02-04-2010, 04:52 PM
It's no harder. The last time I played, I dropped 47 points with Derrick Rose. You can still easily get at least 80% shooting. Madden was more challenging and funner this time around. I've always enjoyed NBA 2k more than Madden, but not this time.

IronMexican
02-04-2010, 04:53 PM
Do you always get defensive when someone disagrees with your opinion? Because Madden sucks, and 2k10 > 2k9.

If you disagree, that's ok.

Not getting defensive. I know you don't like Madden. How many games have you played? I've gotten in over 100 ranked games online with it. I played Madden 09 for about 5 days before I realized how much a piece of shit it was.

Refocus
02-04-2010, 04:54 PM
I really enjoyed "My Player" mode.. can't wait to see what they improve on it.

IronMexican
02-04-2010, 04:55 PM
And player ratings almost always drop no matter how good they did in 2k10. It was impossible for their ratings to go up. 2k9 had the complete opposite problem. I had David Lee up to 91 after his third year in a fantasy draft:lol

Cane
02-04-2010, 04:56 PM
2k has gotten better every year, 2k9 almost felt like an arcade game by comparison to 2k10.

And I'm disappointed in the lack of wang jokes in this thread.

Muser
02-04-2010, 04:56 PM
The A.I is fucking stupid in 2K10, out of curiosity I only controlled parker on defense and left the A.I Tim Duncan to defend Chris Wilcox and Ben Wallace. Both end up scoring 15 + off wide open dunks. Fucking stupid.

Muser
02-04-2010, 04:56 PM
Also why the fuck is Blair still rated only 60?

z0sa
02-04-2010, 04:57 PM
How many games have you played?

I played way too much madden for years between 05 and 09. I won't ever play another EA sports football/basketball game again. All of them including madden and live 10, cheat for example, and when they put superstar powers in, they officially made it an arcade game with no skill or thought involved.

IronMexican
02-04-2010, 05:06 PM
That's pretty true. The last possession for the PC is always some superman performance. Doesn't matter what game it is.