View Full Version : Crysis 2
symple19
03-08-2010, 12:34 PM
Here are the first few screens, released by Crytek. I know this game is still along way off, but I'm already excited as hell. Crysis in the NYC?? Better believe it!!
BTW, it will be for PC, XBOX360 and PS3, so nobody will be left out this time
http://image.com.com/gamespot/images/2010/062/960489_20100304_790screen001.jpg
http://image.com.com/gamespot/images/2010/062/960489_20100304_790screen002.jpg
symple19
03-08-2010, 12:41 PM
Also, it will be ported from the PC to consoles...Very good news indeed
MaNuMaNiAc
03-08-2010, 02:42 PM
By the time this game comes out, the Xbox360 and the PS3 will be so obsolete it won't even be worth playing it there. This game is going to demand one hell of a machine. I'm thinking it'll put my dual SLI GTX280's to the test.
symple19
03-08-2010, 03:07 PM
By the time this game comes out, the Xbox360 and the PS3 will be so obsolete it won't even be worth playing it there. This game is going to demand one hell of a machine. I'm thinking it'll put my dual SLI GTX280's to the test.
maybe not. The Crytek3 engine is supposed to be more forgiving than was it's predecessor.
I'm confident my GTX-285 will be up to the task
Must be nice having dual 280s!!!
DarkReign
03-08-2010, 04:14 PM
The first Crysis on my old machine required some serious tweaks to get butter smooth, but it was well worth it. I still play that game over and over again for shits and giggles. You can do so much different shit.
Total letdown in MP, though.
IDK is any of you folks played Crysis:Warhead, but that game was a sterling example of an engine nearly 100% optimized. It was a helluva lot less taxing on your system than Crysis and required exactly zero config tweaks to get right.
I realize the dev has moved on from CryEngine into CE3...judging by their progression with CE1 in Crysis to Crysis:Warhead, I am pretty damn confident that Crysis' ambition problems will be a distant memory.
BTW, Quad 295s :downspin:
MaNuMaNiAc
03-08-2010, 05:15 PM
The first Crysis on my old machine required some serious tweaks to get butter smooth, but it was well worth it. I still play that game over and over again for shits and giggles. You can do so much different shit.
Total letdown in MP, though.
IDK is any of you folks played Crysis:Warhead, but that game was a sterling example of an engine nearly 100% optimized. It was a helluva lot less taxing on your system than Crysis and required exactly zero config tweaks to get right.
I second this. Warhead was as smooth as silk in terms of perfomance optimization. It becomes very easy to forgive a dev for their shortcomings when you realize they actually work on overcoming them.
BTW, Quad 295s :downspin:
Seriously? What for? there isn't a game in existance that would demand that much graphics power...
Cry Havoc
03-08-2010, 05:40 PM
The first Crysis on my old machine required some serious tweaks to get butter smooth, but it was well worth it. I still play that game over and over again for shits and giggles. You can do so much different shit.
Total letdown in MP, though.
IDK is any of you folks played Crysis:Warhead, but that game was a sterling example of an engine nearly 100% optimized. It was a helluva lot less taxing on your system than Crysis and required exactly zero config tweaks to get right.
I realize the dev has moved on from CryEngine into CE3...judging by their progression with CE1 in Crysis to Crysis:Warhead, I am pretty damn confident that Crysis' ambition problems will be a distant memory.
BTW, Quad 295s :downspin:
It's true that Warhead is a much more optimized version of the Crytek engine.
However, that's a "far cry" from being able to run on a console.
Even games like Oblivion, Fallout 3, etc. that aren't considered particularly taxing for high end PCs cannot run in full graphical detail on a console. There is no way that if Crysis 2 is even marginally more advanced in graphical prowess that it is going to be able to be comparably run on a console to even a mid level PC by the time the game releases. The capacity for anti-aliasing, the advanced shader models, anisotropic filtering, as well as a number of DX effects are simply too taxing for a console.
The day a person sees Crysis on high detail is the day they realize how vast the difference between a gaming computer and a console is, because nothing the latter has done can compare graphically. Obviously, graphics do not equate to good games, but considering how hyped the consoles have been for their technical abilities, they still lag far behind a capable PC, which you can buy for ~$500 as of now.
DarkReign
03-08-2010, 07:54 PM
Seriously? What for? there isn't a game in existance that would demand that much graphics power...
You wont hear me say this often, but its because I am a fucking idiot when it comes to my gaming PC.
Oh, I realize its vast overkill and that the next step in tech will probably outdo my silly-ass configuration with the work of one card...
but then again, maybe it doesnt.
Thus, my reason.
DarkReign
03-08-2010, 07:55 PM
It's true that Warhead is a much more optimized version of the Crytek engine.
However, that's a "far cry" from being able to run on a console.
Even games like Oblivion, Fallout 3, etc. that aren't considered particularly taxing for high end PCs cannot run in full graphical detail on a console. There is no way that if Crysis 2 is even marginally more advanced in graphical prowess that it is going to be able to be comparably run on a console to even a mid level PC by the time the game releases. The capacity for anti-aliasing, the advanced shader models, anisotropic filtering, as well as a number of DX effects are simply too taxing for a console.
The day a person sees Crysis on high detail is the day they realize how vast the difference between a gaming computer and a console is, because nothing the latter has done can compare graphically. Obviously, graphics do not equate to good games, but considering how hyped the consoles have been for their technical abilities, they still lag far behind a capable PC, which you can buy for ~$500 as of now.
Bam. Crysis in 1920 x 1200 with 16xAA and DoV at 1450 (<- dont quote me, been awhile) is a sight to behold.
plus, and this goes without even fucking saying, mouse+keyboard >>>>>>>>> a controller.
I ahve a good friend of mine who is constantly trying to get me to try/buy/play MAG for PS3. He really cant understand how staunchly uninterested I am in playing a FPS with a fucking dual-analog controller. I dont want to hurt his feelings, but its getting to a point where he just needs to see to understand.
DarkReign
03-09-2010, 10:25 AM
BTW, I watched the linked demo of DX11 (in another thread). So it looks already like my vga's are on the outs.
sabar
03-11-2010, 11:24 PM
BTW, Quad 295s :downspin:
You should get into 3d graphics to justify that cost in cash (plus your higher electric bill) :lol
You'd actually be able to max out all the cards raytracing some teapots.
DarkReign
03-12-2010, 10:13 AM
You should get into 3d graphics to justify that cost in cash (plus your higher electric bill) :lol
You'd actually be able to max out all the cards raytracing some teapots.
"...raytracing tespots"
:lmao
Its nice not having to fiddle with graphical settings, though. Any game you buy, you just max them out and roll at 60+ fps. Supreme Commander 2 demo was cool for that. Crysis is awesome for really pushing the system.
But really, you guys are right.
I should get a second display at least.
Cry Havoc
03-12-2010, 02:11 PM
"...raytracing tespots"
:lmao
You laugh, but I invite you to watch this:
http://vimeo.com/7809605?hd=1
I believe that's rendered with an ATI Tesla.
DarkReign
03-13-2010, 11:12 AM
^ I remember seeing that..I think in the Club.
symple19
12-28-2010, 02:33 AM
lOyD7SoY7LU
a2UCnblmOMY
getting closer...
Sense
12-28-2010, 07:58 PM
Crysis and Crysis Warhead on steam for 10 bucks right now..
TDMVPDPOY
12-28-2010, 08:13 PM
Crysis and Crysis Warhead on steam for 10 bucks right now..
these games work well with nvidia cards
DieHardSpursFan1537
01-03-2011, 09:53 PM
I've been waiting since E3 in June last year for this game. Easy purchase for me in March.
DarkReign
02-10-2011, 02:55 PM
Crysis 2 multiplayer explained.
BZTEJuGzEVM
Just a quick clip covering some of the previous, just thought I'd add.
M1YDkLIGtqU
koriwhat
02-10-2011, 03:18 PM
that shit looks pretty dope
balli
02-10-2011, 04:06 PM
I got the demo. Played it for about ten minutes. It was cool. CoD with invisibility, shields, thermal and wall-running. When I tried to play again, everytime I got into a match and the game tried to start, the shit froze my console on the loading screen and I had to do a hard shutdown.
I'll probably buy it and never play it after the first week of ownership. Oh well.
symple19
02-18-2011, 04:28 PM
http://www.gamespot.com/pc/action/crysis2/news.html?sid=6299748&om_act=convert&om_clk=picks&tag=picks;title;1&mode=previews
symple19
02-18-2011, 04:29 PM
my rig is aging
It will run it well enough, but not on high settings.
Time to start saving for a new one. This game, along with the many others that are coming out this year requires it
symple19
02-18-2011, 04:32 PM
lol consoles
As for the legacy of Crysis' PC-pwning graphics, Crytek's Nathan Camarillo tells us the game, powered by the still-fresh CryEngine 3, is locked at 30 frames per second on the consoles
balli
02-18-2011, 04:57 PM
lol consoles
As for the legacy of Crysis' PC-pwning graphics, Crytek's Nathan Camarillo tells us the game, powered by the still-fresh CryEngine 3, is locked at 30 frames per second on the consoles
lol that I don't play video games enough to give half an iota of a shit about putting the time, effort, energy or money into getting anything more than that.
symple19
02-18-2011, 05:01 PM
lol that I don't play video games enough to give half an iota of a shit about putting the time, effort, energy or money into getting anything more than that.
lol that you give an iota of a shit enough to come in here and cry about a post I made.
lol consoles
rickross
02-18-2011, 06:05 PM
lol consoles
dats actually smart cuz it avoids stuttering. 50 fps with hiccups << 30 constant fps.
Cry Havoc
02-18-2011, 07:15 PM
dats actually smart cuz it avoids stuttering. 50 fps with hiccups << 30 constant fps.
His point is that consoles are much less capable than pcs for high end games.
rickross
02-19-2011, 02:35 AM
His point is that consoles are much less capable than pcs for high end games.
i know da point mayne but xbox can keep it on track 4 one mo year witout problems. Nuff 4 720 2 be round da block.
balli
02-19-2011, 10:50 AM
His point is that consoles are much less capable than pcs for high end games.
hmmmm... What a blatantly obvious and thereby arrogantly assholish type of a point to make.
MaNuMaNiAc
02-19-2011, 11:23 AM
hmmmm... What a blatantly obvious and thereby arrogantly assholish type of a point to make.
I thought you didn't care
rickross
02-19-2011, 05:06 PM
hmmmm... What a blatantly obvious and thereby arrogantly assholish type of a point to make.
discard dat son.
rickross
02-19-2011, 05:15 PM
You should get into 3d graphics to justify that cost in cash (plus your higher electric bill) :lol
You'd actually be able to max out all the cards raytracing some teapots.
"...raytracing tespots"
:lmao
Its nice not having to fiddle with graphical settings, though. Any game you buy, you just max them out and roll at 60+ fps. Supreme Commander 2 demo was cool for that. Crysis is awesome for really pushing the system.
But really, you guys are right.
I should get a second display at least.
You laugh, but I invite you to watch this:
http://vimeo.com/7809605?hd=1
I believe that's rendered with an ATI Tesla.
actually raytracing is 7-10 years in the future if we are speaking real time 60 fps +.
Any gpu in the following 5 years will get raped by voxel based algos wit raytracing/raycasting. Nvidia got a raytracing engine super optimez on crazy qs => 1 fps.... and u know dat shyt is cooked.
balli
02-19-2011, 05:22 PM
I thought you didn't care
I don't care about gaming enough to give a shit about a higher framerate.
I care enough about it that I resent being condescended to by jackasses who can't wrap their heads around the prior sentence possibly being true. But whatever, your collective arrogance is nothing new.
Sense
02-19-2011, 05:30 PM
i don't care about gaming enough to give a shit about a higher framerate.
I care enough about it that i resent being condescended to by jackasses who can't wrap their heads around the prior sentence possibly being true. But whatever, your collective arrogance is nothing new.
pc > console bra
balli
02-19-2011, 05:31 PM
pc > console bra
The sky's blue, bra
Sense
02-19-2011, 08:22 PM
The sky's blue, bra
PC>blue sky bra
symple19
02-21-2011, 02:06 PM
PC>blue sky bra
:lmao
symple19
02-26-2011, 04:37 AM
el oh el
Full beta of C2 leaked a month ahead of release
if you want it you'll know where to look
buggy, but playable...
simply confirms i'll buy it
rickross
02-27-2011, 03:17 PM
PC>blue sky bra
sons a console is much more economically viable.
Sad 2 say it but u need a pc only if:
- you work on it
- you a gamer and you play pc only stuff u a graphixwhore
- you work on it :lol
@ balli: son a console a fine. Furthermore u can tinker wit it and get finesse control wit mouse/kb special inputs. Thang is games 4 consoles (not xbox) dont implement mouse/kb inputs.
Typhoon
02-27-2011, 10:44 PM
PC gaming is dying quicker than Arcades, deal with it.
PC gaming is dying quicker than Arcades, deal with it.
proof required
ElNono
02-28-2011, 12:42 AM
proof required
http://news.bigdownload.com/2010/05/10/study-claims-pc-games-represent-16-percent-of-total-us-game-reve/
http://www.next-gen.biz/news/npd-pc-game-revenues-down-21-in-h1-2010
Cry Havoc
02-28-2011, 12:54 AM
http://news.bigdownload.com/2010/05/10/study-claims-pc-games-represent-16-percent-of-total-us-game-reve/
http://www.next-gen.biz/news/npd-pc-game-revenues-down-21-in-h1-2010
Ah, 2 links = proof. Odd, that.
I also find it interesting that "MMO" is a separate category. I'm sorry, that suddenly doesn't represent PC gaming?
Cry Havoc
02-28-2011, 01:03 AM
Also, game sales fell last year across the board. Does that mean console gaming is dying too?
IronMexican
02-28-2011, 01:26 AM
>buttmad
>you
Pick two
ElNono
02-28-2011, 01:47 AM
Also, game sales fell last year across the board. Does that mean console gaming is dying too?
I really don't care about the whole console vs PC thing, I just recall seeing those articles a while back, and I thought posting them was relevant.
All that said, consoles game sales clearly make up for over 50% of the market vs PC's roughly 25%. A dip in sales of as much as 20% is much more felt in the smaller market, no doubt about it.
Ultimately, I think there will always be a PC market for most AAA titles.
BlackSwordsMan
02-28-2011, 09:39 AM
That's because PC users pirate their shit is why they don't show up as the market %.
Cry Havoc
02-28-2011, 12:57 PM
That's because PC users pirate their shit is why they don't show up as the market %.
I really don't care about the whole console vs PC thing, I just recall seeing those articles a while back, and I thought posting them was relevant.
All that said, consoles game sales clearly make up for over 50% of the market vs PC's roughly 25%. A dip in sales of as much as 20% is much more felt in the smaller market, no doubt about it.
Ultimately, I think there will always be a PC market for most AAA titles.
But that very chart shows MMORPG players as separate from PC gamers. It also includes DS and PSP users in "console gamers", which is very odd to me. If you assume the split between the PS3 and the 360 are even, subtract the DS and PSP gamers (since no one would ever call them "console" in a pie chart with a "mobile" slice), and then add the MMO section to PC gaming, it stands to reason that PC alone is bigger than either console by a substantial margin.
It also should be called into question on whether or not they are getting their sales numbers from all available sources. There are dozens, perhaps hundreds of websites that you can buy and stream games from, where as with console you're restricted to A) retailers or B) the respective sales market of each system, be it PSN or Xbox Live.
That's because PC users pirate their shit is why they don't show up as the market %.
The angle I'd personally take. So many PC gamers pirate and this is often cited as "lost sales" by the conglomerates. Factor in these huge amounts of extra sales, just for the mainstream games and I think the equation would be lopsided in PC gaming's favor. This is, of course, including MMO games.
ElNono
02-28-2011, 01:58 PM
But that very chart shows MMORPG players as separate from PC gamers. It also includes DS and PSP users in "console gamers", which is very odd to me. If you assume the split between the PS3 and the 360 are even, subtract the DS and PSP gamers (since no one would ever call them "console" in a pie chart with a "mobile" slice), and then add the MMO section to PC gaming, it stands to reason that PC alone is bigger than either console by a substantial margin.
It also should be called into question on whether or not they are getting their sales numbers from all available sources. There are dozens, perhaps hundreds of websites that you can buy and stream games from, where as with console you're restricted to A) retailers or B) the respective sales market of each system, be it PSN or Xbox Live.
I added the MMO to PC sales when I said 25%...
And I would definitely call anything that's on DS or PSP console games. They're portable consoles, and I don't think there's anything sketchy about it. They share shelf-space on any major retailer with console games.
The numbers do include digital downloads, according to the article.
Than again, time will tell how this evolves. I suspect the mobile market growing and eating up on some of the console market as their hardware improves.
Cry Havoc
02-28-2011, 02:04 PM
I added the MMO to PC sales when I said 25%...
And I would definitely call anything that's on DS or PSP console games. They're portable consoles, and I don't think there's anything sketchy about it. They share shelf-space on any major retailer with console games.
That's patently ridiculous. We're talking sales comparisons. Do you think the DS and PSP compete with the PS3/360 or PC gaming? Do you think gamers make a decision between a DS OR a 360? If not, they need to be separated, because the fact that the DS has sold 135,000,000 units worldwide has a negligible impact on console sales. I don't know of anyone that's referred to the "console" PSP, or the "console" DS. They are separate worlds.
The numbers do include digital downloads, according to the article.
Than again, time will tell how this evolves. I suspect the mobile market growing and eating up on some of the console market as their hardware improves.
I gotta admit... the Next Gen PSP looks absolutely amazing. It's high on my list of things to get this year.
http://kotaku.com/#!5744485/the-psp-2-revealed?comment=36210452:36210452
ElNono
02-28-2011, 06:43 PM
That's patently ridiculous. We're talking sales comparisons. Do you think the DS and PSP compete with the PS3/360 or PC gaming? Do you think gamers make a decision between a DS OR a 360? If not, they need to be separated, because the fact that the DS has sold 135,000,000 units worldwide has a negligible impact on console sales. I don't know of anyone that's referred to the "console" PSP, or the "console" DS. They are separate worlds.
Of course they compete with PC game sales or sales from any other platform. A game sale on any platform is a game sale that most likely cannibalizes a sale on another. People don't have infinite money.
As far as lumping PSP or DS console sales alongside PS3/360, we can debate all day, but if you're going to lump PC game sales with MMO income (which is not per-unit, but subscription based), I don't see the reason not to lump all consoles together and compare platforms.
Ultimately, that kind of information is not used by gamers, but by developers to establish where they will invest their time and money to develop. It makes economic sense to target the biggest money makers.
I don't think it's a surprise to see big devs like Rock Star developing big titles (RDR, LA Noire) exclusively for consoles. If anything, it would be interesting to see if it turns into a trend.
I gotta admit... the Next Gen PSP looks absolutely amazing. It's high on my list of things to get this year.
http://kotaku.com/#!5744485/the-psp-2-revealed?comment=36210452:36210452
I was disappointed with the original PSP, and the whole downloadable thing never took off with the PSP Go. I'll wait this time around before I get another dud.
elNono,
Handhelds are consoles but IMHO aren't kosher for a debate concerning PC vs. Console.
1 point is the fact many developers are unable to directly port games made for PC *or* console to handheld. Consoles and PC's are much more powerful, at least at this point (the gap is obviously tightening very quickly). Handheld versions have to be scaled down
2, the vast majority of game developers (to my knowledge .. this is technically "anecdotal" and my opinion) develop their games, even console exclusives, on computers and then port them to said console. Handhelds are never part of this process.
3, MMO gaming should be counted for PC simply because, by the numbers, it is a completely PC-oriented genre. The vast majority of MMO gamers play exclusively on PC. This is as much to do with the PC's much wider array of customizing options as it does with the fact the major developers simply haven't shown any want -- or need -- to port or develop a successful console MMO.
ElNono
03-01-2011, 12:29 AM
elNono,
Handhelds are consoles but IMHO aren't kosher for a debate concerning PC vs. Console.
1 point is the fact many developers are unable to directly port games made for PC *or* console to handheld. Consoles and PC's are much more powerful, at least at this point (the gap is obviously tightening very quickly). Handheld versions have to be scaled down
Most companies I know of actually sub-contract handheld ports, and do it on a revenue-sharing agreement. That is, the smaller studio normally contacts the big company to do the handheld port and gets a percentage off the revenue of the sales, and so they also share on the risk. It's a good way for smaller studios to get into the market, and it basically involves minimal risk from the main game studio. There are exceptions, like the in-house studios of the handheld maker, but if you look at the big companies (EA, Activision, etc) they all use the model mentioned above.
This actually used to be the model too when PC gaming was king, and consoles were only a small part of the market. That has shifted these days with the console business growing tremendously and big studios trying to get as much profit as possible cutting third party costs.
2, the vast majority of game developers (to my knowledge .. this is technically "anecdotal" and my opinion) develop their games, even console exclusives, on computers and then port them to said console. Handhelds are never part of this process.
True to an extent. In the handheld case, you'll rarely use the same codebase, only mostly assets (gfx, sound), unless it's a painfully simple game (Plant vs Zombies, that kind). But the port itself is rarely done by the main studio anyways. They basically shift into being merely publishers.
As far as developing in a PC, sure. I mostly agree most companies do develop there, and while SDKs can (and normally are) very different between PC, Xbox and PS3, most AAA titles use engine tech that are readily available on all platforms, so they end up only needing to work on the assets and scripting. This, however, turns the economy of publishing around. The licensing costs add up quickly. They can be per-product, per-platform, etc.
In the rare cases where the tech is built in-house (ID software), that's not a concern, but on most any other large studio, it's a very real concern.
Plus PC games are normally sold about $10 cheaper than console games. You also have to add that a PC port can cannibalize on the console game sale, thus delaying it would make economic sense for some of them.
I'm pretty sure RockStar doesn't publish on the PC not because they can't whip up quickly a PC port. I suspect they might do a RDR port eventually when the cost of the tech on the PC might come down (becomes somewhat obsolete thus priced cheaper).
In a way, that's why I expect there will always be some sort of support for AAA titles on the PC side.
3, MMO gaming should be counted for PC simply because, by the numbers, it is a completely PC-oriented genre. The vast majority of MMO gamers play exclusively on PC. This is as much to do with the PC's much wider array of customizing options as it does with the fact the major developers simply haven't shown any want -- or need -- to port or develop a successful console MMO.
I agree. It's part of the PC game revenue stream.
Cry Havoc
03-01-2011, 11:12 AM
http://www.rockpapershotgun.com/2011/03/01/pc-is-strong-pc-games-revenue-up-20/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+RockPaperShotgun+%28Rock,+Paper ,+Shotgun%29
MaNuMaNiAc
03-01-2011, 11:52 AM
http://www.rockpapershotgun.com/2011/03/01/pc-is-strong-pc-games-revenue-up-20/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+RockPaperShotgun+%28Rock,+Paper ,+Shotgun%29
That dude is an annoying fanboy if I ever saw one...
Cry Havoc
03-01-2011, 12:03 PM
That dude is an annoying fanboy if I ever saw one...
True, but the links to the press releases are relatively objective.
MaNuMaNiAc
03-01-2011, 01:28 PM
True, but the links to the press releases are relatively objective.
granted
Cry Havoc
03-01-2011, 02:03 PM
FWIW, I pre-ordered Crysis 2 for PC on Sunday. :hungry: :hungry:
symple19
03-26-2011, 08:16 AM
Well, Crysis 2 is sick. Not as good as the first (at least so far, only about 2 1/2 hours in), but badass nonetheless.
Really like the customization options for the Nanosuit, as well as the tactical hood
Weapons feel great. Shooting CELL members produces satisfying blood spurts.
AI is pretty good, but I've noticed enemies get caught up on objects from time to time
Areas aren't as big as the first installment, but being able to go vertical makes up for it somewhat.
It runs surprisingly good on my aging machine, average between 40-60 FPS on the middle setting. Looks great, not quite as good as the first (IMO), but better than anything else out there right now. By a long shot
Won't check out MP till I beat the SP campaign, but most have reviewed it favorably
All in all, I'm pleased. Especially after the HUGE disappointment that is DA2.
MannyIsGod
03-26-2011, 11:07 AM
Are you lost in the story if you never played one?
vander
03-26-2011, 02:00 PM
Are you lost in the story if you never played one?
:lol
they're basically ignoring what happened in 1
going to be typical overblown sequel crap
symple19
03-26-2011, 11:16 PM
Are you lost in the story if you never played one?
No.
Although a character from the first installment makes an early appearance, there isn't much of a tie-in. Kinda sucks for those like me that beat C1/Warhead, but totally reasonable considering console peeps probably didn't play the first one.
Whereas the focus in C1 and Warhead was more on the Koreans and the discovery of the Ceph (the Aliens), this one seems to be more focused on the suit itself.
I'm only 5 hours or so through, but it definitely keeps getting better, and much more difficult.
symple19
03-26-2011, 11:19 PM
going to be typical overblown sequel crap
ummm, no
Like I said, it's not as good as the first, but it's head and shoulders above anything else that has come out since Warhead.
Hooks
03-26-2011, 11:31 PM
Beat it earlier today, it was pretty damn easy on hard mode (never played crysis 1). The campaign was pretty fun, there were a couple of glitches though. Enemies would sort of get stuck on things, sometimes my guns wouldn't shoot bullets (all I had to do to fix it was switch weapons), and that's pretty much it. It took me about 2 days to beat it, the campaign was kind of long, it'll probably take around 11 hours to beat.
It reminds me a lot of Predator: Concrete Jungle, mixed with COD.
There aren't that many guns in the game, maybe like 10-15 different guns. You can sort of customize them though, such as putting a silencer on it or using iron sights or a laser. The aiming and firing is pretty similar to COD, I was pretty happy with that.
I didn't like the multiplayer though, you die way too fast imo. I'm playing this on the 360 btw.
Overall I give the game a 9/10.
symple19
03-28-2011, 04:26 PM
Just beat it myself, and it was fucking boss. There's a legit reason it's received so many good reviews.
The game had so many epic moments, possibly more than any other game I've ever played, including the C1. While I still give the edge to the first one (mostly due to the larger environments), C2 definitely delivered more jaw dropping moments, The depiction of NYC being annihilated was amazing.
Plenty of destructibility, and you can interact with the environment in many interesting ways. For instance, you can pick up random items and throw them to distract your enemies before putting a bullet through their head. Or, stick some C4 to an explosive barrel, pick it up, then throw it at your enemy and detonate the explosives. satisfaction.
Stealth kills are cool, since I like to run around cloaked so much. Sneak up behind somebody and either break their neck or stick a knife in their throat. Nice
Melee in this one was awesome. A couple of my favorite moments were grabbing some asshole and then throwing him off the side of a building, or kicking a car and knocking it into an enemy which in turn sent both over a cliffside.
The changes to the suit, which at first I didn't like, also grew on me to the point where I think it's far better than the first. Much more fluid, and not "dumbed down" like so many other PC gamers have complained about, IMO
I clocked in at just over 12 hours to beat it, which is how long it would take to beat MW2 and BLOPS combined.
Best SP/FPS experience I've had since C1 and the S.T.A.L.K.E.R series. I'd also give it a very enthusiastic 9/10
Do yourself a favor and play this game
symple19
03-28-2011, 04:29 PM
Oh, and the story turned out pretty nice too, definitely setting up a third while explaining both the suit and the reasons why C1 took place.
MannyIsGod
03-28-2011, 04:30 PM
12 hours for a SP campaign? Fuck yeah.
Hooks
03-28-2011, 05:22 PM
Plenty of destructibility, and you can interact with the environment in many interesting ways. For instance, you can pick up random items and throw them to distract your enemies before putting a bullet through their head. Or, stick some C4 to an explosive barrel, pick it up, then throw it at your enemy and detonate the explosives. satisfaction.
WTF, I never thought of this :lol.
I'm gonna try it on my next play through on super soldier. I just went apeshit on everybody most of the time and rarely used my stealth.
vander
03-30-2011, 08:22 PM
no dx11? limited graphics options? people saying it plays like it was ported TO the PC? fast paced linear hallway shooter with a dumbed down suit?
Looking more and more like epic fail by crytek
balli
03-31-2011, 12:15 PM
no dx11? limited graphics options? people saying it plays like it was ported TO the PC? fast paced linear hallway shooter with a dumbed down suit?
Looking more and more like epic fail by crytek
Maybe if you care about dx11. Whatever the fuck that is.
If one's gaming experience is defined by how many pixels can be generated and crammed onto a monitor, by all means, go ahead and consider this by all accounts VERY decent game an 'epic fail'. For those inclined otherwise, whose gaming experience is defined by having an enjoyable and memorable and fun time, regardless of a liquid cooled $600 GPU, Crysis 2 seems to be doing just fine.
Muser
03-31-2011, 12:39 PM
Exactly, vander is making out like the graphics are taken right from the NES or something.
vander
03-31-2011, 01:48 PM
:lol
You people have no standards, you're just happy it didn't suck. some of us were expecting Crysis 2 to build on the greatness of Crysis, not become just another Call of Duty style shooter with aliens. If you're happy with Crysis 2 you have no idea what Crysis 1 was to PC gaming.
compared to Call of Duty, C2 is probably a pretty good game, compared to Crysis, it appears to have failed in just about every way.
symple19
04-01-2011, 05:42 AM
:lol
You people have no standards, you're just happy it didn't suck. some of us were expecting Crysis 2 to build on the greatness of Crysis, not become just another Call of Duty style shooter with aliens. If you're happy with Crysis 2 you have no idea what Crysis 1 was to PC gaming.
compared to Call of Duty, C2 is probably a pretty good game, compared to Crysis, it appears to have failed in just about every way.
You keep saying things like, "appears" and "people saying".
You haven't played it yet have you?
So basically you're just listening to what a minority are saying and taking it as gospel. Okay...
Here's a review from a PC only blog that I really respect, since I'm a PC only gamer. For you Vander
Warning, some spoilers in review
http://www.rockpapershotgun.com/2011/03/26/review-crysis-2-pc/
An excerpt below. He does have some criticism however, and doesn't really gush. One of the reasons I like his reviews
I say firm, because the game feels firm. The combat is brawny and sometimes brilliant. You are powerful, and can grab and throw anything around you, including being and to kick and flip cars over. It’s one of those situations in which the “feel” of the game is extremely tight. The audio-visual feedback from every action, from vaulting a wall to firing a shotgun, is remarkably solid, and the game is even more palpable and believable than the original. I’d go far as to say that in terms of banishing general floatiness and disconnectedness from its experience of movement and combat, Crysis 2 is the prime achiever among all FPS games. Enemies are always dangerous, too. You have to use cover, and to manipulate the suit, because anyone could do enough damage to kill you. It’s never outlandishly difficulty to beat, but the sense of threat is good. Crysis 2 is a game is perpetual hit and run, rather than a hit-point tank. (Although there are some on-rails shooty bits for the over-the-top explodo-murder, too.)
Muser
04-01-2011, 07:16 AM
Crysis 2 is nothing like CoD.
vander
04-01-2011, 09:56 PM
yes, i always read a lot about a game before deciding play it, I don't want to waste my time and money on anything less than epic.
And finding good reviews for a game is easy and can be done for any game ever made, that review doesn't say much really.
Crysis 2 did not meet any of the specific expectations I and most other Crysis fans had of it, this much can easily be discovered without playing it. and I don't plan on playing it, unless there is a huge void of great games in the future and C2 drops to 9.99 on steam
symple19
04-02-2011, 01:54 AM
yes, i always read a lot about a game before deciding play it, I don't want to waste my time and money on anything less than epic.
And finding good reviews for a game is easy and can be done for any game ever made, that review doesn't say much really.
Crysis 2 did not meet any of the specific expectations I and most other Crysis fans had of it, this much can easily be discovered without playing it. and I don't plan on playing it, unless there is a huge void of great games in the future and C2 drops to 9.99 on steam
Fair enough. Where are you reading all this bad stuff about it?
symple19
04-02-2011, 01:55 AM
And I'm not sure you can really speak for "most other" Crysis fans, btw
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