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View Full Version : NBA 2k6 is gonna be SIICCKKK



Supreme Allah
07-29-2005, 11:44 PM
Peep the link yall

http://ps2.ign.com/articles/637/637850p1.html

midgetonadonkey
07-29-2005, 11:49 PM
If this game is 20 dollars, I'm gonna check it out. If not I'm loyal to the NBA Live series.

JsnSA
07-29-2005, 11:53 PM
Thats great. :)

For some reason I was under the impression that EA got the NBA license as well.

I thought the 2k NBA series was as dead as the 2k NFL series. I'm glad I was wrong.

Sense
07-30-2005, 12:04 AM
I still think NBA Live is better.

Supreme Allah
07-30-2005, 12:22 AM
NBA live is awful. The framerate is off, the ratings are messed up, the soundtrack is the most horrid thing in the world, and the franchise mode is awful.

Not to mention the fact that the gameplay isnt nowhere near as good as 2K

2K>EA in everything but Baseball games

sickdsm
07-30-2005, 03:45 PM
Live stunk but i think they might have got the message this year. I'll buy ESPN but more importantly i'm buying the ?life? one coming out this fall. Its that basketball one but one whhere you start out as a draft prospect and have to work your way up to the top, cinematic style like San Andreas.

Tobias
07-30-2005, 03:53 PM
It sounds like alot of stuff to get used to, but I'll buy it since I'm a Sega-whore (coupled that I think Live, as well as EA, are shit) and love the series. I for one am tired of running the fast break and having my wingmen gravitate to the sidelines and not head straight for the basket.

Duncan21
07-30-2005, 04:25 PM
i can't wait for nba 2k6 and nba live 2006

dknights411
07-30-2005, 06:14 PM
Just wondering, who will be on the NBA 2k6 cover?

sickdsm
07-30-2005, 06:29 PM
Isn't Amare supposed to be on Live?

dknights411
07-30-2005, 08:08 PM
Isn't Amare supposed to be on Live?

I heard it was gonna be Wade.

BruceBowenFan
07-30-2005, 09:03 PM
2k is way better than live the arenas look more realistic than live

batman2883
08-02-2005, 09:54 AM
Okay people who is setting up the first tourney of the year, I would say me but i only have one tv in a one bedroom apartment

A Serbian Beast
08-02-2005, 11:49 AM
What are you guys going to get it on? What system?

batman2883
08-02-2005, 12:33 PM
ps2

Duncan21
08-02-2005, 03:54 PM
ps2

i thought it will only be on ps3 and xbox 360

190 Octane
08-02-2005, 05:51 PM
PS3 isn't slated for release until May 2006, and considering its initial $500 price tag, not enough people will own it right away to not warrant a PS2 release.

spursfor
08-03-2005, 02:50 AM
PS3 isn't slated for release until May 2006, and considering its initial $500 price tag, not enough people will own it right away to not warrant a PS2 release.
Really $500? I thought it was going to be somewhere around $300 but anyways im loyal to EA but i was suprised of how adicting 2k5 was espicially the 24/7 mode and plus I like how the soundtrack had underground performers instead of the corperate gangsta-rap on live. IMO live has gotten worse every year.

TheTruth
08-03-2005, 04:35 AM
Live stunk but i think they might have got the message this year. I'll buy ESPN but more importantly i'm buying the ?life? one coming out this fall. Its that basketball one but one whhere you start out as a draft prospect and have to work your way up to the top, cinematic style like San Andreas.
that sounds badass.

batman2883
08-03-2005, 08:47 AM
So who will have the tourney at their place???

CalsonicKansei
08-04-2005, 01:25 AM
NBA Live was cool back in the N64 days, now its just a tool for everyone to sell records and advertise stuff.

spursfor
08-05-2005, 03:46 PM
On EBgames.com they have the price listed at $30 I guess they didn't make that much cash putting it at half the price it should be. IMO I would've shelled out $40 for it and the fact that it was only $20 was too good to pass up.

190 Octane
08-05-2005, 05:07 PM
Well, EBGames website listed MLB 2K5 as $50 the month before it came out, so I wouldn't put too much credence in that.

spursfor
08-05-2005, 09:26 PM
Well, EBGames website listed MLB 2K5 as $50 the month before it came out, so I wouldn't put too much credence in that.
I don't give a shit! I'd still shell out $50 or how ever much it iis when it comes out because its the only realistic basketball game on the market. So I could wipe my ass with your MLB claim its useless

190 Octane
08-05-2005, 10:34 PM
Whoa, take a sedative there pal. I was just saying that EB listed MLB for $50, but it was actually $20, so I was trying to point out that NBA 2K6 could still be $20. Grow up.

TDfan2007
08-07-2005, 02:47 PM
this game looks like it's actually going to be the first fully realistic basketball game ever. I really hope that you can actually go bank w/ Tim in this game.

boutons
08-08-2005, 06:09 AM
The New York Times
August 8, 2005

Relying on Video Game Sequels
By MATT RICHTEL

SAN FRANCISCO, Aug. 7 - Electronic Arts, the world's biggest video game maker, plans to release Madden N.F.L. '06 on Tuesday. It is the 18th annual version of an increasingly lifelike game that lets players be the quarterback of a pro football team, and that sells millions of copies each year.

In this year's edition, a slice of the field lights up to give the quarterback better vision and throwing precision when he makes a pass. It also lets players follow the athletes' off-the-field activities.

But Steve Perry, 35, once an avid Madden fan, won't be lining up to buy the game. He said he dropped the habit several years ago, after his daughter was born and he tired of spending $50 to get an update of a title he already owned.

"I'm not willing to jump along and buy a new one each time," said Mr. Perry, who works in sales for a newspaper in San Antonio. "I'm not going to fall prey to that."

His complaint underscores a potential problem for Electronic Arts, which has suffered financial setbacks this year. Increasingly, industry analysts and game reviewers are wondering if the company's dependence on sequels is a sign that it is losing its creative edge.

By year's end, Electronic Arts plans to release 26 new games, all but one of them a sequel, including the 16th version of N.H.L. Hockey, the 11th of the racing game Need for Speed and the 13th of the P.G.A. Tour golf game. The company also relies heavily on creating games based on movies like the James Bond and Lord of the Rings series, rather than developing original brands.

"There's a feeling of franchise fatigue. Gamers are wondering, 'Do I need to buy this game again this year? I just bought it last year,' " said Mike Hickey, an analyst with Janco Partners, an investment firm in Denver, who has a sell rating on the company's stock.

The reliance on sequels and licensed media properties, he said, is "dampening the creative spirit."

Lawrence F. Probst III, chairman and chief executive of Electronic Arts, dismisses that view. "The teams that work on the franchise properties have a great deal of pride in constantly looking to improve the product," Mr. Probst said. Besides, he said, sequels, because they have a steady following among consumers, appeal to Wall Street investors.

He added that the company had a goal of putting out at least one entirely new game every year, and had several major original games in its pipeline.

To be fair, sequels are a stock-in-trade of the industry; 9 of last year's 10 top-selling games were follow-ons. Grand Theft Auto: San Andreas, the No. 1 title from Take-Two Interactive Software, for example, is the fifth version of that game. Reliance on tried-and-true sequels makes it possible to have a steady revenue stream in an unpredictable business.

Mr. Probst's defense, however, has not pushed aside worries about the company's continued growth. It recently reported a first-quarter net loss of $58 million, while sales dropped 16 percent compared with the same period last year.

The issue of creative fatigue emerges as Electronic Arts and the rest of the video game industry, while on a high-growth trajectory over the long term, have hit a cyclical soft spot. Consumers have slowed their buying of video games in recent months in anticipation of the release of two new video game consoles - the Xbox 360, scheduled for release from Microsoft later this year, and the PlayStation 3, due out from Sony next year.

Electronic Arts, based in Redwood City, Calif., recently lowered its full-year revenue estimates to $3.3 billion to $3.4 billion, from $3.4 billion to $3.5 billion, in part blaming a delay in the release of its game The Godfather, which will not be sold until next spring. The eagerly awaited game, based on the mobster movies, was supposed to be out over the holidays, when the game industry makes about 50 percent of its annual sales. But the company said it was still making improvements. The sizable financial effect of that delay is precisely the kind of trouble Electronic Arts avoids by putting out sequels. The company has been profitable over the years because it has been able to smooth out the volatility of its business with games that sell year after year.

With games based on soccer, racing, basketball and college and pro football, it can churn out dependable sequels, which are often much cheaper to create than brand-new games, which can cost upward of $10 million. Sequels are also somewhat easier to market because they already have a following.

Many analysts say that Electronic Arts's strategy and dependence on sports games - which account for about 30 percent of its revenue - is smart. "Their sports business gives them a leg up on everybody else," said Michael Wallace, an analyst with UBS. "It's the closest thing there is to recurring revenue in this business."

But critics are worried that even if it hangs on to the sports franchise, the company will need to take more creative risks to accelerate its growth.

Indeed, the strategy came under attack last year when Take-Two Interactive began selling its own sports titles at cut-rate prices. Electronic Arts, in response, signed expensive long-term licensing deals to give it exclusive rights to make N.F.L. games and titles using the ESPN brand and logo.

The deals - reported to be $400 million for the N.F.L. for five years and $800 million for ESPN for 15 years - have raised eyebrows among industry analysts who say the high fees could reduce profit margins. Others point out that the investments are necessary to protect the company's position.

The challenge on the sports front has increased pressure to make The Godfather the next big hit. Video game reviewers and Wall Street analysts are looking at it as a test of whether the company can create something great from scratch.

"The Godfather game is a big deal for that company," said Greg Kasavin, executive editor of Gamespot.com, an online publication that reviews games. "It if doesn't turn out good for them, it's going to be a problem."

For Electronic Arts' critics and supporters, The Godfather and two other original games - Black, a shooting game scheduled to come out next spring, and Spore, scheduled for release some time next year and created by Will Wright, creator of the Sims games - will be gauges of the company's creative prowess. From a financial perspective, however, Electronic Arts remains the unchallenged market leader, controlling around 25 percent of game sales for the major video game consoles, PlayStation 2, Xbox and GameCube.

Its 2004 revenue of $3.17 billion was more than double that of its nearest competitor, Activision, which had sales of $1.36 billion. The company's shares, which have fallen from around $70 at the beginning of March to $59 on Friday, held up even after the dot-com bust. Electronic Arts is "still far and away the best company in the video game industry," said Elizabeth Osur, an analyst with Citigroup Smith Barney. But, she said, "They've obviously lost some credibility" because the executives had to revise their earnings projections.

Mr. Wallace of UBS, who has a buy rating on the stock, said that game quality "wasn't up to snuff the last year or so," though he added that he believed that the company's creative engine was still strong. "They will certainly fix the quality issues," he said, noting that the company has historically been good at improving its titles when they become tired.

The sequels generally maintain the underlying mechanics of a game, but the degree of faithfulness can vary widely from version to version; some versions have minimal changes while others practically reinvent the game.

So far, game players seem willing to follow.

Since 1989, Electronic Arts has sold 43 million copies of Madden, with 60 to 70 percent of those sales made to repeat buyers, said Frank Gibeau, the senior vice president for marketing. And 50 percent of those who buy Need for Speed are repeat buyers, he estimated.

One repeat buyer of Madden is Nolan Cooper, 23, who graduated this year from Long Beach State University and who plans to buy the new version, just as he has for five years in a row. "I buy it for the new rosters and updated features and better graphics," said Mr. Cooper, who was visiting a video game store here recently.

He was accompanied by John Cooper, his father, who works at a U.P.S. warehouse in Sacramento. The elder Mr. Cooper offered his own theory on the sequels' successes. "If it wasn't for free agency," he said, "Electronic Arts wouldn't be doing so well."

In fact, Electronic Arts does benefit hugely from free agency, its executives say. Because professional athletes change teams constantly, game makers have a built-in reason to produce updated versions every year.

Still, the gaming audience expects something bigger, better and flashier with each iteration. At least one early review of Madden '06 was tepid. The review, published last Thursday in The San Jose Mercury News, said that the new quarterback vision feature might interest hard-core gamers but could be too distracting for casual players. At the same time, Madden '06 won the award for best sports game at E3, the video game industry trade show, held earlier this year.

Meanwhile, one of company's game producers, Phil Frazier, said that the team of 50 developers had already begun work on Madden N.F.L. '07. "The minute we finish one version, we jump right into the next one," Mr. Frazier said. "It's definitely a challenge."

* Copyright 2005 The New York Times Company

spursfor
08-08-2005, 10:00 PM
The precesion passing looks cool, it'll make it a whole lot easier to pass and not make many turnovers, although I wish they'd get rid of the shit stick its useless and painful if mistimed.

duncan_21
08-11-2005, 09:23 AM
I picked up 2k5 last week and the little that I've played kicks EA all over the place. I still need to play some more before I start a season.

spursfor
08-11-2005, 12:35 PM
I picked up 2k5 last week and the little that I've played kicks EA all over the place. I still need to play some more before I start a season.
The season mode is cool although if you do dynasty thats a whole different story. The team chemistry level screws it up if you say the wrong thing, and injuries are bound to come if you simulate.