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Cry Havoc
03-16-2015, 10:28 PM
Just got this. Reviews are already touting it as the best city builder in gaming history.

aqQ0fNy0KZU

baseline bum
03-16-2015, 11:22 PM
Just got this. Reviews are already touting it as the best city builder in gaming history.

aqQ0fNy0KZU

Can you setup a red light district?

DJR210
03-16-2015, 11:36 PM
Can you create projects for the black community?

DJR210
03-16-2015, 11:36 PM
Did you bootleg? If so, link? I'm in the mood for a city builder..

DJR210
03-16-2015, 11:39 PM
I didn't want to make a thread for the two of you other PC players, but have yall seen that new Ori and The Blind Forest or whatever? God damn, beautiful visuals.

baseline bum
03-16-2015, 11:41 PM
Can you create projects for the black community?

Pretty sweet if you can set the police to crack heads in the more diverse neighborhoods.

baseline bum
03-16-2015, 11:42 PM
Can you put Wal-Marts to bring crime up and property values down?

DJR210
03-16-2015, 11:43 PM
Pretty sweet if you can set the police to crack heads in the more diverse neighborhoods.

Set the police a highly racist and re-create Ferguson..

baseline bum
03-16-2015, 11:46 PM
Set the police a highly racist and re-create Ferguson..

You could increase welfare payments to encourage the breeding of more Michael Browns.

Cry Havoc
03-17-2015, 12:10 AM
Did you bootleg? If so, link? I'm in the mood for a city builder..

Got it for $21 on GMG

Cry Havoc
03-17-2015, 12:10 AM
Can you setup a red light district?

That will probably be a mod, tbh :lol

DJR210
03-17-2015, 12:27 AM
Game looks pretty sick..been playing a lot of Diablo III lately though.

DJR210
03-17-2015, 02:30 AM
Got it for $21 on GMG

How is the game? Does the GMG version activate on Steam?

Cry Havoc
03-17-2015, 02:46 AM
How is the game? Does the GMG version activate on Steam?

Yep it does. I haven't played it much yet but everyone loves this thing so far, and it's completely open to mods.

TDMVPDPOY
03-17-2015, 05:32 AM
Game looks pretty sick..been playing a lot of Diablo III lately though.

dont c u online kent, i just got back from vietnam vacation

jeebus
03-17-2015, 08:29 AM
Can you put Wal-Marts to bring crime up and property values down?
son it's gotta be a normal walmart or super walmart. those small neighborhood walmarts that just sell food are like catnip for old white folks, but holy water on the negros.

Wild Cobra
03-17-2015, 01:15 PM
Well, it looks like a good game. I'll risk it.

Downloading now through Steam, the deluxe version, for $39.99.

DJR210
03-17-2015, 02:09 PM
dont c u online kent, i just got back from vietnam vacation

I went back and deleted a bunch of people from my friends list that I never played with

DJR210
03-17-2015, 02:10 PM
Do you get the mods from Steam, or from another site? I'm trying to decide if I should wave the black flag or drop 30..

Wild Cobra
03-18-2015, 05:48 PM
OK, this looks like it will take time to master.

I have only played the original Sim City ages ago. I was swept up by the YouTube, and other things I looked at.

I hope I get the flow of the game. Looks great, but so far have only spent about 10 minutes with it.

Kyle Orton
03-18-2015, 06:12 PM
OK, this looks like it will take time to master.

I have only played the original Sim City ages ago. I was swept up by the YouTube, and other things I looked at.

I hope I get the flow of the game. Looks great, but so far have only spent about 10 minutes with it.
are you gonna be a faggot ass virgin and have your citizens be able to triangulate women to stalk them because they can't get laid any other way

Cry Havoc
03-18-2015, 06:28 PM
OK, this looks like it will take time to master.

I have only played the original Sim City ages ago. I was swept up by the YouTube, and other things I looked at.

I hope I get the flow of the game. Looks great, but so far have only spent about 10 minutes with it.

I keep losing cities because I expand to fast and go into debt. :lol You kind of have to build really slowly and build up a war chest of funds before leaping ahead.

Wild Cobra
03-18-2015, 06:42 PM
are you gonna be a faggot ass virgin and have your citizens be able to triangulate women to stalk them because they can't get laid any other way

Sorry, no. If you have such fantasies, I pity you.

Wild Cobra
03-18-2015, 06:44 PM
I keep losing cities because I expand to fast and go into debt. :lol You kind of have to build really slowly and build up a war chest of funds before leaping ahead.

LOL...

I haven't taken enough time to go bankrupt yet!

DMC
03-19-2015, 01:21 PM
You just need to hack it and get all the funds you need, like Hugo Chavez. Then you can build shit however you want and kill the bastards that disagree with you.

The Reckoning
03-19-2015, 01:45 PM
rule of thumb in expansion in any capacity is to work in 3s. start small, horde a shitload of funds, then expand threefold. rinse and repeat.

Cry Havoc
03-22-2015, 03:11 AM
rule of thumb in expansion in any capacity is to work in 3s. start small, horde a shitload of funds, then expand threefold. rinse and repeat.

That's not bad. My city is up to 20k now, after a few restarts. I've only had time to play in short bursts but this game is absolutely amazing. Highly recommended.

Wild Cobra
03-27-2015, 09:10 PM
After a few starts, I has a city going like crazy. Cash is flowing in faster than I could spend it. Bought the Statue of Liberty, Statue of Wealth, and Fountain of Life and Death. I saved it, for later review. I can easily buy the other unique buildings I unlocked, and I'm only at 13,788 population. CR 766,255...

I don't know what I did right! It was my first start I was happy with. Still have a great deal to learn. I'm sure I can do better.

I did something wrong though before saving it. My happiness trend is -55. It was after I built my first Metro line. Residential 91%, Commercial 76%, Office 96%, and Industry 86%. I have Smoke detectors, Recycling, Parks and Recreation, Education Boost, Recreational Use, and Free Public Transportation for policies.

http://i181.photobucket.com/albums/x262/Wild_Cobra/Misc/Cities%20-%2050%20pct_zpsgpnfixva.png

Too bad I was drinking the 140.2 proof Elijah Barrel Strength...

http://i181.photobucket.com/albums/x262/Wild_Cobra/Misc/20150207_123643%2020%20pct_zpspyju1tsr.jpg

Wild Cobra
03-29-2015, 12:37 AM
OK, I think I figured a few critical things out.

My sudden loss of happiness was because I was over educating my people. I build enough elementary schools, high schools, and universities as needed so my capacity was greater than the eligibility. What this did is factories and other businesses were not getting enough uneducated and just over qualified workers. I have a good game going on now. I finally built my second elementary school when my eligibility hit 654. My capacity changed from 300 to 600. I will still have uneducated workers to fill those jobs the Mexicans don't want. My high school eligibility is 1,693, and I only have a capacity of 1,000. I'll wait for a second high school until probable 2,200 eligible. Under 8,000 population still, so I can't buy the university yet.

For best growth of value, I think we need to keep the demand bars about 50%. This is tricky with housing because population will grow accordingly with taxes and availability of land. In the first city growth to Worthy Village, I raised my tax rates to 10%, then a little later to 11%. I pretty much keep them at 11%.

DJR210
03-29-2015, 02:30 AM
This game doesn't seem like one I could play high..

Cry Havoc
03-29-2015, 11:52 AM
OK, I think I figured a few critical things out.

My sudden loss of happiness was because I was over educating my people. I build enough elementary schools, high schools, and universities as needed so my capacity was greater than the eligibility. What this did is factories and other businesses were not getting enough uneducated and just over qualified workers. I have a good game going on now. I finally built my second elementary school when my eligibility hit 654. My capacity changed from 300 to 600. I will still have uneducated workers to fill those jobs the Mexicans don't want. My high school eligibility is 1,693, and I only have a capacity of 1,000. I'll wait for a second high school until probable 2,200 eligible. Under 8,000 population still, so I can't buy the university yet.

For best growth of value, I think we need to keep the demand bars about 50%. This is tricky with housing because population will grow accordingly with taxes and availability of land. In the first city growth to Worthy Village, I raised my tax rates to 10%, then a little later to 11%. I pretty much keep them at 11%.

You need to level up your industry. Then they can employ more highly skilled/educated workers.

Wild Cobra
03-29-2015, 06:05 PM
You need to level up your industry. Then they can employ more highly skilled/educated workers.
Yes, but a need for low skilled workers is always there. I had too many highly educated. In the game that started dropping on me, about 86% of my industries are at max leveling (3) with the remaining at level 2. About 95% of my Commercial are at 3 as well, and none at level 1. My residential are about 80% at level 4 with the remaining split 20% evenly at level 3 and 5. Offices at about 5% level 1, 35% level 2, and the remaining 60% at level 3. I have 8% uneducated, 26% educated, 19% well educated, and 47% highly educated.

One of my level 2 industrial buildings need 3/7/2/0 for the education levels, but I have 0/1/1/10. A level 3 needs 2/5/10/15, and I have 0/0/7/16. Another needs 2/4/10/15 and I have 0/0/2/28.

That's why my housing demand is so low. I tried to grow my population faster than normal to get uneducated citizens. I may have to destroy or relocate some schools so not all eligible students can attend.


I haven't experimented with the districts yet. I assume its needed at some point in the game.

Wild Cobra
03-29-2015, 06:06 PM
Do you think it would help if I bulldozed all the level 2 industries?

Wild Cobra
03-29-2015, 06:24 PM
Ooopd...

I loaded up the wrong game for those stats. They are similar Levels:

Residential: 0/0/10/75/15

Commercial 1/14/85

Industry: 10/10/80

Office: 0/45/55

Same problem clicking on building. Almost no employees in slots of 1 or 2, and level 4 educated citizens filling level about half the slots

Citizens at education level:

7%/24%/16%/53%

Cry Havoc
03-29-2015, 06:25 PM
Yes, but a need for low skilled workers is always there. I had too many highly educated. In the game that started dropping on me, about 86% of my industries are at max leveling (3) with the remaining at level 2. About 95% of my Commercial are at 3 as well, and none at level 1. My residential are about 80% at level 4 with the remaining split 20% evenly at level 3 and 5. Offices at about 5% level 1, 35% level 2, and the remaining 60% at level 3. I have 8% uneducated, 26% educated, 19% well educated, and 47% highly educated.

One of my level 2 industrial buildings need 3/7/2/0 for the education levels, but I have 0/1/1/10. A level 3 needs 2/5/10/15, and I have 0/0/7/16. Another needs 2/4/10/15 and I have 0/0/2/28.

That's why my housing demand is so low. I tried to grow my population faster than normal to get uneducated citizens. I may have to destroy or relocate some schools so not all eligible students can attend.


I haven't experimented with the districts yet. I assume its needed at some point in the game.

Have you tried building more office zones to accommodate your highly educated? They count as industry if I'm not mistaken.

Wild Cobra
03-29-2015, 10:59 PM
Have you tried building more office zones to accommodate your highly educated? They count as industry if I'm not mistaken.
I tried that, and they don't seem to count. I should start the game again and overload it with them to see if it makes a difference. So many buildings, adding about 10 doesn't do much.

I played around with districts, and that's useless for my problem. Farming and Forestry employ 1 uneducated person per square. Oil and ore employ 1.5 person per square at an approximate 2:5:2:0 ratio.

My problem did seem to correct itself somewhat, after I added lots of housing, and drove the demand to almost zero. Still lots underemployed people.

Not saving the game with these experiments. It should go well by just adding more housing and driving the demand lower than I like. I'll just be more careful about adding schools.

Wild Cobra
03-29-2015, 11:00 PM
Oh...

I'm going to take off the education boost policy too.

Sad that we can have an over educated society...

Wild Cobra
04-01-2015, 02:50 PM
The simple solution seems to make education available for everyone, but not to use the "Education Boost" policy.

Reminds me of our own society. Don't make it easy fro the idiots to get a college degree. They just become worthless bums claiming they cant get a job they trained for.

DJR210
06-30-2015, 07:52 AM
This game is the shit :tu