An intrepid cameraman has filmed Epic's much-discussed 'next-gen' Unreal Engine video from GDC, and god bless him because it looks fantastic.
The engine made its public debut at the convention last week and was described as "Epic's proposal for what the next generation of gaming will look like".
The demo, which was developed with NVIDIA GeForce GTX 500 series of graphics cards, shows off an impressive looking futuristic city that looks like it was taken straight out of Blade Runner.
Mark Rein, VP of Epic Games, said of the demo: "Thanks to NVIDIA's excellent cross-platform physics technologies and DX11 expertise, we have enhanced Unreal Engine 3 to bring unprecedented new levels of realism and demonstrate what the next generation of gaming will be."
Impressive stuff.
(this is a real-time video, btw, not pre-rendered)
03-09-2011
symple19
Re: Epic's stunning next-gen Unreal video
holy shit, that looks badass
03-09-2011
TwAnKiEs
Re: Epic's stunning next-gen Unreal video
amazing. Epic sure has the dark scene down. that's for sure.
03-09-2011
DarkReign
Re: Epic's stunning next-gen Unreal video
Figured you got the right folks in here for this question...
Im running (4) GTX 295s in Quad SLi right now and thinking about upgrading to DX11 cards.
DR: Get the Dell. They make far better displays than HP.
As for the video card, I personally went with the 6950 from ATI. It's almost as fast as the 570, for about $60 less, and you can put that $60 toward crossfiring the vid cards.
It's only 23", but it's 120hz, should make a big difference in games and movies.
03-09-2011
ElNono
Re: Epic's stunning next-gen Unreal video
Dark, what you want to look for in your monitor is that it has 8 bit samples (screen film is IPS or newer-PVA). Most monitors use Twisted Nematic (TN) film which is 6 bit, and the dithering can be noticeable (more here)
My associate the office actually has one of those U2410 monitors and it's an 8-bit IPS display.
The HP you listed is also 8-bit IPS. Looks good, but it's a bit dated.
Hopefully Cry won't get mad at me (lol), but that Acer monitor is actually TN
03-09-2011
lefty
Re: Epic's stunning next-gen Unreal video
I think the same result could be achieved on current-GEN machines (PS3 and XBOX360) if they were used to their full capacity (which I think hasnt happened yet)
03-09-2011
ElNono
Re: Epic's stunning next-gen Unreal video
About the video, thanks for posting.
I really hate tech-demos videos like that. I think it would give them more credibility if they would show the kind of PC and video card they're running that in.
When you find out that's running in some prototype 8 way SLI configuration that's strictly fine-tuned to run that animation, everything comes back down to earth. After all, we're not all DarkReign in here. :lol
03-10-2011
Cry Havoc
Re: Epic's stunning next-gen Unreal video
Quote:
Originally Posted by ElNono
Dark, what you want to look for in your monitor is that it has 8 bit samples (screen film is IPS or newer-PVA). Most monitors use Twisted Nematic (TN) film which is 6 bit, and the dithering can be noticeable (more here)
My associate the office actually has one of those U2410 monitors and it's an 8-bit IPS display.
The HP you listed is also 8-bit IPS. Looks good, but it's a bit dated.
Hopefully Cry won't get mad at me (lol), but that Acer monitor is actually TN
o_O Not sure why I would get mad at you for bringing information to the thread.
But at the same time, if DR is going to be doing a lot of gaming, 120hz is extremely nice to have. It probably won't have quite the quality of the Dell display, but it's a trade off. I don't know of any IPS displays that are also 120hz.
03-10-2011
ElNono
Re: Epic's stunning next-gen Unreal video
Quote:
Originally Posted by Cry Havoc
o_O Not sure why I would get mad at you for bringing information to the thread.
:lol I didn't want to come through as a shitting on your recommendation or anything like that.
Quote:
Originally Posted by Cry Havoc
But at the same time, if DR is going to be doing a lot of gaming, 120hz is extremely nice to have. It probably won't have quite the quality of the Dell display, but it's a trade off. I don't know of any IPS displays that are also 120hz.
Uh... yeah. No IPS 120hz computer monitors are listed? None in shopping or in the links, where people are simply asking about them. In fact most threads are just about which is better, 60hz IPS or 120hz TN.
03-10-2011
ElNono
Re: Epic's stunning next-gen Unreal video
The Mitsu looks like the only one... but it's supposed to cost about $1400 and do 120Hz through interpolation (like the current crop of 120Hz LCD TVs)...
I guess it depends what Dark will use it for. I read some people buy two, the 120Hz one for gaming and the IPS for slow-paced or movies.
If money is not a problem... :lol
03-10-2011
Halberto
Re: Epic's stunning next-gen Unreal video
Whats with the Inception soundtrack?
03-10-2011
Cry Havoc
Re: Epic's stunning next-gen Unreal video
Quote:
Originally Posted by lefty
I think the same result could be achieved on current-GEN machines (PS3 and XBOX360) if they were used to their full capacity (which I think hasnt happened yet)
:lmao dude, just stop. The ps3 or 360 couldn't even dream of running this. They aren't even in the conversation when you're talking about real-time rendering. They're three generations behind the current crop of video cards. To say nothing of DX11. The consoles are already dinosaurs as far as performance goes.
03-10-2011
TDMVPDPOY
Re: Epic's stunning next-gen Unreal video
Quote:
Originally Posted by ElNono
IPS monitors are rarely cheap though... So I expect a 120Hz version to be expensive...
ips monitors from dell can be on the cheap when they usually have sales plus discount coupons
so far i havnt seen 120mhz IPS panels, but a regular TN 120mhz panel is still good for shooting games compared to the basic 60mhz tn panels, u can really see the difference
03-10-2011
The Reckoning
Re: Epic's stunning next-gen Unreal video
the Surgeon General is going to have a fit when he sees that
03-10-2011
lefty
Re: Epic's stunning next-gen Unreal video
Quote:
Originally Posted by Cry Havoc
:lmao dude, just stop. The ps3 or 360 couldn't even dream of running this. They aren't even in the conversation when you're talking about real-time rendering. They're three generations behind the current crop of video cards. To say nothing of DX11. The consoles are already dinosaurs as far as performance goes.
Laugh all you want but we have seen previous-gen consoles pushed to their limits before the release of their successors
You could be surprised
03-10-2011
Cry Havoc
Re: Epic's stunning next-gen Unreal video
Quote:
Originally Posted by lefty
Laugh all you want but we have seen previous-gen consoles pushed to their limits before the release of their successors
You could be surprised
The Xbox 360 and Ps3 came out in late 2005 and 2006.
Doom 3 was released on PC in late 2004, while the Xbox 1 and the Ps2 were still the top consoles for MS and Sony. Consider trying to run Doom 3 on either of those systems, when actually the game pushed both of the newer consoles pretty hard. Doom 3 would have fried a Ps2 if you tried to run it there, as would many A-list titles from 2004 for the PC, perhaps even from 2003.
Crysis was released in 2007, just one year after the Ps3 shipped, and neither the 360 nor the Ps3 were able to run the game sufficiently to justify a port.
The actual numbers: The Xbox 360 is incapable of processing in the teraflop range, and most numbers have put the graphics chip somewhere in the ~240 to 300 gigaflop range. FLOP = FLoating point OPerations per Second, basically how many simultaneous graphical calculations a computer or console can make at any given moment.
The 2GB 6950 I just put in my new rig, which is not even a top of the line card, processes 2,253 gigaflops. When overclocked, that number can be increased to ~2,700 gigaflops, well over 10 times what the Xbox 360 is capable of producing. The 5970 dual GPU solution produces 4,600+ gigaflops. This is to say nothing of the massive advantage a PC has in RAM or advanced architecture.
Sorry, but it's just not possible for the consoles to keep up any more, and the race hasn't been close since 2007ish, perhaps mid 2008 at the latest. Developers are taking increasingly large cuts to fit any PC games made for porting to the 360/Ps3.