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  1. #1
    Ina world of hype, we win IronMexican's Avatar
    My Team
    Los Angeles Lakers
    Post Count
    24,616
    Wish I didn't sell it now.

  2. #2
    In Dirk We Trust sribb43's Avatar
    My Team
    Dallas Mavericks
    Post Count
    6,849
    Did they fix the online free throw glitch too?

  3. #3
    Ina world of hype, we win IronMexican's Avatar
    My Team
    Los Angeles Lakers
    Post Count
    24,616
    General

    Inbound Bug - We have corrected an issue where teams would not inbound the ball after a made basket, resulting in a non-authentic experience. This turned out to be a timing-specific issue with regards to quitting out of another game mode.

    Player DNA – We found an issue where face sliders were getting offset when downloading the DNA of a player that another user has previously uploaded. Downloaded players should now look identical to when the original user uploaded the Player DNA.

    Created Player Scrolling Crash – When a player was created with the ‘Thick’ body type and was not placed on a team, on the Bobcats, or on the Thunder, the game would crash when attempting to load the player model in the create player screen or in-game. This issue has been addressed.

    Exiting Game Mode Crash – A crash was identified when the user attempted to leave a game mode (Association, Playoffs, etc.) when starting the game mode after receiving an updated Living Roster. This issue has been addressed.

    Development Drill Crash – Related to the issue above, a few users were seeing a crash when attempting to perform a development drill after loading an Association file. The triggering issue has been identified and resolved.

    Subs ution Issue – It was discovered that when the user would change their ‘Subs ution Method’ to ‘By Rotation’, the CPU would remain in the ‘By Fatigue’ method which would result in inconsistent subs or none at all. The CPU will now replicate the ‘Subs ution Method’ chosen by the user’s team.

    2K Cam Framerate – We have greatly improved the framerate gameplay in the 2K camera. Additional cameras have also seen performance boosts with the changes made.

    Injury Frequency – In-game injuries during The Association will now occur at a lower frequency. This is particularly true with hard fouls, loose ball dives, and general falls.

    Association League Leaders – Users playing through The Association with 5 minute quarters were finding that their players who should qualify for the league leaders weren’t properly being listed. This issue has been corrected.

    Association Simulation – The simulator inside The Association has been tuned to produce more realistic game results. We found the final scores for most games to be too high pre-patch.


    Online

    Player Match Crash – It was discovered on launch day that when a certain number of users simultaneously select the ‘Player Match’ option, the game will eventually crash when looping through the available players.

    Team-Up Lag – An intense round of optimization has taken place for the Team-Up experience. The changes made grant significant speed improvements for users on slower broadband connections such as lower-end DSL connections. The end result is a much smoother gameplay experience for everyone.

    ‘2K’ Cam – In order to increase user satisfaction with the le, we have added the ‘2K’ camera angle as a playable camera angle when playing online.

    First FT Lag / Difficulty – The first free throw of an online game had a variable amount of lag depending on which camera was chosen for the shot. We have corrected this issue by asserting a fixed camera for this shot that eliminates any controller lag. In addition to this, the ‘make’ window for free throws in online play has been increased to account for the timing difference.

    Waiting For Opponent – Users with poor connections were causing the game to loop too long on the “Waiting for Opponent” dialog before continuing on into the game. We’ve cleaned up this behavior to place players into the game in a much quicker fashion.

    Quick Match Connection Problems – An issue was identified where users were being re-directed to the online FAQ instead of being taken into a game. This message will now only appear in appropriate situations.

    Online League Injuries – In online leagues, injured players that were taken off the roster weren’t healing. The game now properly detects injured players and heals them in the appropriate time frame regardless of where they are placed on the roster.

    PS3 Voice / Team-Up – An issue was uncovered where voice chat would drop or become intermittent when more than two users were talking simultaneously. This issue has been resolved.

    Team-Up Cameras – The Broadcast camera for Team-Up has been optimized to show the user a better balance of their player, the ball, and they player they should be guarding. Also, 2K Cam has been added to the list of cameras the user can use during Team-Up play.


    Gameplay

    Subbing Fouled Out Player – A bug was found where you could subs ute in a player who had previously fouled out, only when using the quick-sub method of the On-The-Fly Coaching menu.

    Resetting Subs utions – When the user queued up subs utions via the On-The-Fly Coaching feature, re-accessing the feature before the subs utions actually took place would cause the subs to be reset such that the user would have to manually perform them again. We have addressed this issue.

    Points Off Turnovers – It was discovered that this statistic was not calculating correctly when it is reported to the server for online league games. We have isolated the issue in the AI and have addressed the problem such that the stat is correctly reported.

    Double Dribble Issue – By performing a sequence of moves that ended in a hop step, the user was able to perform a double dribble. This issue has been corrected.

    Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more balanced in the post. Specifically, it should not be effective in user vs. user games unless the ball-handler touches the defender. Also, performing the ‘Jab Step’ should no longer make the defense go back when the ball-handler loses the dribble.

    Points in the Paint – In an effort to increase user satisfaction, we have tuned interior defense in combination with shooting percentages for shots taken in the paint. The result is something we feel will be more in-line with what our users are expecting.

    Shooting Percentages – Continuing with the above description, we have tuned down shot success of perimeter shots when the defender is amply covering the offensive player taking the shot.

    PlayVision – PlayVision in Team-Up was showing everyone’s starting point with no indication on which was yours. We have changed the behavior to only show the floor art for the player you are controlling.

    General Fixes – A large number of other smaller issues have been addressed with the aim of increasing user satisfaction. These changes, while minor, have improved the quality of gameplay.


    There ya go.

  4. #4
    In Dirk We Trust sribb43's Avatar
    My Team
    Dallas Mavericks
    Post Count
    6,849
    Thanks...bout damn time, 2 months later

  5. #5
    Proud Silver Medalist Doug Collins's Avatar
    My Team
    San Antonio Spurs
    Post Count
    1,464
    Thank god they fixed the shooting % some games were just ridiculous.

  6. #6
    Sex Panther user- 60% of the time, it works every time. Sausage's Avatar
    My Team
    San Antonio Spurs
    Post Count
    788
    Is that for the 360? I haven't come across a patch for the ps3 yet.

  7. #7
    The Wemby Assembly z0sa's Avatar
    My Team
    San Antonio Spurs
    Post Count
    15,772
    The player-match leading to FAQ thing robbed me of almost every quickmatch. I couldnt connect with probably 8/10 people. I havent tried it in about a week, but I pray this is what they are talking about fixing.

    Maybe now we can all get REALLY enthusiastic about an ST league

  8. #8
    Unsigned #1 Draft Pick RonMexico's Avatar
    My Team
    Phoenix Suns
    Post Count
    4,768
    Now I can start an association again.

  9. #9
    Believe.
    My Team
    San Antonio Spurs
    Post Count
    1,126
    did they fix the Spurs roster

  10. #10
    Monuments DisAsTerBot's Avatar
    My Team
    San Antonio Spurs
    Post Count
    3,149
    2k cam!!

  11. #11
    OUCH kcplayboi_26's Avatar
    My Team
    Phoenix Suns
    Post Count
    488
    who cares bout 2k cam, that way is gay. man up

  12. #12
    Monuments DisAsTerBot's Avatar
    My Team
    San Antonio Spurs
    Post Count
    3,149
    who cares bout 2k cam, that way is gay. man up
    ...yeah.....because running left and right down the court is how you play basketball

  13. #13
    LMAO koriwhat's Avatar
    My Team
    San Antonio Spurs
    Post Count
    41,642
    dont worry people the league is coming!

    ps: i have not yet seen any 2k cam online(just got done playing online too) and have not had any updates whatsoever on my 360, so i ask you... where are these updates?

  14. #14
    Inthe land of audiophiles angelbelow's Avatar
    My Team
    San Antonio Spurs
    Post Count
    9,560
    maybe i'll start playing again then.

  15. #15
    OUCH kcplayboi_26's Avatar
    My Team
    Phoenix Suns
    Post Count
    488
    ...yeah.....because running left and right down the court is how you play basketball
    nah just the way the game was set up tha last two years actually 3 years i got the game and had to adjust to it since im not playing on dreamcast. and imma beast at it. me and mr. d howard. look me up #81 right now

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