Why do people still buy madden or LIVE? They have to be the worst franchises on the market today. Oh and lets not forget about that MLB crap they put out every year.
Stick to Fifa, Rugby, and Fight Night EA.
NFL 2k5 was the
Why do people still buy madden or LIVE? They have to be the worst franchises on the market today. Oh and lets not forget about that MLB crap they put out every year.
Stick to Fifa, Rugby, and Fight Night EA.
Actually, MLB the SHOW is a pretty damn good sports game. Probably the best on next gen imo
Agreed. MLB the Show is by far and away the winner.
Also 2K sports has exclusivity to the MLB franchise wich sucks cause MVP baseball was far and away better than the 2K abortion they have out now.
I'm done with EA.
Despite the flaws I had a good time with NCAA last year. I just read that the same new Madden engine will be in the NCAA game this year. Should make for a good year.
MLB 2k is using the same interface for their Franchise mode that they used in NBA 2K9. Game should be much improved with the cleaner interface.
Not just that, i just prefered the interface with MLB MVP, and they also had more up to date rosters and just other intangibles I liked as well.
Yah this is my bad. I HATE the MLB 2k games right now, just so hard to play by yourself or with a friend.
I haven't played MLB the Show since I'm a 360.
EA was at the top of their game with MLB 2003, or was it 2004? The last year they made it.....
MLB 2k5 was the only good 2k baseball game. But it was my favorite baseball game since the original Ken Griffey JR game on the 64.
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Layered Blending
"Layered blending? I thought you were going to talk about quarterbacks?" You'll see shortly how this works for QB's. First, a quick lesson on what blending is. Anytime a player transitions from one animation to another, he will use a 'blend' of his previous animation into the next animation. When you don't have a nice smooth blend, you'll get poppy / hitching animations. If you make blends that are too long, you can easily not have the correct amount of control over your player (he can feel very 'sluggish' or unresponsive). The most common types of blends are linear, ease in, and ease out. Those just refer to how many frames of either the previous or current animation you use while blending. For Madden NFL 10 though, we've added something new - the ability to actually separate the blends out between different parts of the body. We call this layered blending because it allows us to create different layered animation by blending one part of the body out quicker or slower based on the needs of the game. So how does it relate to QB's? Well, how often has this happened to you?
New QB Ratings
Our next big change for the QB position was the addition of some new ratings. For countless years we've basically had Throw Power, Throw Accuracy, and Awareness as the only ratings for the QB position, so it's very hard to differentiate the players correctly and have them perform more like their real-life counterparts with just those few. For example, a superstar like Tom Brady or Peyton Manning would previously have a very high Throw Accuracy rating like a 98, well that had to be the case for a 5 yard screen or a 65 yard heave! Here are our new ratings:
1. Deep Ball Accuracy: Determines the accuracy on deep passes (streaks, deep posts, etc)
2. Medium Passing Accuracy: Determines the accuracy on medium passes (outs, corners, etc)
3. Short Passing Accuracy: Determines the accuracy on short passes (quick smash, flats, etc)
4. Throw on the Run: Creates a modifier to accuracy when the QB is throwing on the run. Every QB will take some sort of accuracy hit when throwing on the run, but a QB that has a high rating here will take a smaller hit.
5. Play Action: Determines the 'effectiveness' of Play Action for a QB, i.e. how often they can fake out or freeze the defense (which is obviously weighted against the defenders Play Recognition ratings)
With Donny's new philosophy on ratings, the addition of these ratings immediately made the game play VERY differently than in years past. Chucking up the deep ball with a QB with high throw power but bad accuracy is definitely a recipe for disaster! We have recently been doing tuning to scale down these effects on the lower skill levels because QB's are way more inaccurate than you're used to seeing, and we felt this would be a little too hard to play for a casual player. Rest assured though, on All Pro and All Madden, we will have a much more realistic representation of accuracy for the QB's. I know I've read many times that in the past it seems that the only incomplete passes in Madden are either swatted, dropped, or intercepted...that is definitely no longer the case.
That sounds tight.
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