Page 52 of 97 FirstFirst ... 24248495051525354555662 ... LastLast
Results 1,276 to 1,300 of 2419
  1. #1276
    You Belinelli Believe It! dougp's Avatar
    Location
    Houston, TX
    Post Count
    2,443
    NBA Team
    San Antonio Spurs
    College
    UTSA Roadrunners
    Yeah, the best tactical shooter of all time!

    I bet you just HATE games with a steep learning curve, don't you?
    Uh, tactical? I suggest you consider games like the original Rainbow 6 and Ghost Recon before you even mention CS in the same sentence as the word tactical.

  2. #1277
    I cannot grok its fullnes leemajors's Avatar
    Post Count
    24,176
    NBA Team
    San Antonio Spurs
    College
    Texas Longhorns
    Yeah, the best tactical shooter of all time!

    I bet you just HATE games with a steep learning curve, don't you?
    no, i liked quake, where people actually moved around, instead of hiding behind crates. i am just not into fps' without quick movement (like strafe jumping in quake), and i don't care for them to be realistic. i really liked the original team fortress for quake too, but it was a different animal entirely. CS doesn't have a steep learning curve at all - one of the reasons it was so wildly popular.

  3. #1278
    No darkness Cry Havoc's Avatar
    Location
    Bay Area, CA
    Post Count
    33,683
    NBA Team
    San Antonio Spurs
    Uh, tactical? I suggest you consider games like the original Rainbow 6 and Ghost Recon before you even mention CS in the same sentence as the word tactical.
    I suggest you play in a CAL league or an actual tournament instead of a ty pub full of newbies before you pass it off as anything less than a tactical shooter.

    And for the record:

    http://www.gamespot.com/gamespot/fea...ames/p-12.html

    Hmm.

  4. #1279
    Live by what you Speak. DarkReign's Avatar
    Location
    Washington Twp, MI
    Post Count
    10,571
    NBA Team
    Detroit Pistons
    no, i liked quake, where people actually moved around, instead of hiding behind crates. i am just not into fps' without quick movement (like strafe jumping in quake), and i don't care for them to be realistic. i really liked the original team fortress for quake too, but it was a different animal entirely. CS doesn't have a steep learning curve at all - one of the reasons it was so wildly popular.
    I am the exact opposite. I hate unrealistic shooters. I hate rocket-jumping. I liked playing Quake and Unreal on single player for fun (about 20mins worth), but that was it.

    Rail guns and buzzsaws and flak guns and bla bla bla...

    Give me a MPG and sidearm Colt, thank you.

    BTW, every FPS game has tactics. The difference is whether those tactics are realistic or not, and that depends on what you personally like. Me, I cant stand unrealistic shooters online. But thats just my preference, not the Bible.

  5. #1280
    Live by what you Speak. DarkReign's Avatar
    Location
    Washington Twp, MI
    Post Count
    10,571
    NBA Team
    Detroit Pistons
    As a side note, I havent been heavily into any FPS game since Soldier of Fortune 2. Used to compete in CAL and UGL for about 2+ years. Our team was pretty damn good, but we never won the le. IIRC, we placed 3rd once.

    My point is, every single one of you would probably own me with ease these days. I used to be pretty damn good, but who cares about a has-been?

  6. #1281
    Live by what you Speak. DarkReign's Avatar
    Location
    Washington Twp, MI
    Post Count
    10,571
    NBA Team
    Detroit Pistons
    Oh, and the comic was indirectly directed at those people lying sleepless at night thinking about Halo3.

  7. #1282
    These aren't the droids you're looking for jman3000's Avatar
    Location
    San Antonio
    Post Count
    13,128
    NBA Team
    San Antonio Spurs
    jman hasnt played any fps' for a while... and he'd still pwn yall bishes.

  8. #1283
    You Belinelli Believe It! dougp's Avatar
    Location
    Houston, TX
    Post Count
    2,443
    NBA Team
    San Antonio Spurs
    College
    UTSA Roadrunners
    I suggest you play in a CAL league or an actual tournament instead of a ty pub full of newbies before you pass it off as anything less than a tactical shooter.

    And for the record:

    http://www.gamespot.com/gamespot/fea...ames/p-12.html

    Hmm.
    I played in Desert League for awhile - if you know anything about CS, or have been playing it for anything other than before it became a big sensation, then you'd know what they were. They were before CAL - it was the first truly compe ive league. I played CS for over 5 years before I really stopped - I know my FPS history quite extensively and it is not tactical in the sense of R6 and Ghost Recon - you couldn't pick up more guns or buy anything - you went in with your load out and had to work with your team mates on what to have and such. You couldn't camp in the sense that's what most of a CS strike turns into AWP fests. Yah, I was in CALi for awhile, BFD - it's boring. All it's good for is giving someone an excuse to be a to others by saying WELL WELL ARE YOU IN CALi? I AM SO I MUST BE BETTER THAN YOU.

  9. #1284
    I cannot grok its fullnes leemajors's Avatar
    Post Count
    24,176
    NBA Team
    San Antonio Spurs
    College
    Texas Longhorns
    I am the exact opposite. I hate unrealistic shooters. I hate rocket-jumping. I liked playing Quake and Unreal on single player for fun (about 20mins worth), but that was it.

    Rail guns and buzzsaws and flak guns and bla bla bla...

    Give me a MPG and sidearm Colt, thank you.

    BTW, every FPS game has tactics. The difference is whether those tactics are realistic or not, and that depends on what you personally like. Me, I cant stand unrealistic shooters online. But thats just my preference, not the Bible.
    haha. on top of that my preferred mod was CTF in quake with grappling hooks. very fast paced. usually i wasn't in to the realistic stuff, but i did like sof2 a lot. the quake 3 mod urban terror was fun too - you could still strafe, but there was a fatigue meter. it was enough to get you across openings or between buildings, though.

  10. #1285
    CDs Nuts. resistanze's Avatar
    Location
    San Francsico
    Post Count
    23,869
    NBA Team
    Toronto Raptors
    Finally had the time to finish BioShock. What an easy ass final boss, I didn't even die and I had 2 health packs.

  11. #1286
    You Belinelli Believe It! dougp's Avatar
    Location
    Houston, TX
    Post Count
    2,443
    NBA Team
    San Antonio Spurs
    College
    UTSA Roadrunners
    haha. on top of that my preferred mod was CTF in quake with grappling hooks. very fast paced. usually i wasn't in to the realistic stuff, but i did like sof2 a lot. the quake 3 mod urban terror was fun too - you could still strafe, but there was a fatigue meter. it was enough to get you across openings or between buildings, though.
    Lithium Q2 w/ hooks was the - if you grabbed the rapid fire rune, your railgun fired so freakin fast. Or using the vampire rune and chaingun? Wow it was OPed.

  12. #1287
    Manure Ginobili Mixability's Avatar
    Post Count
    7,749
    NBA Team
    San Antonio Spurs
    Finally had the time to finish BioShock. What an easy ass final boss, I didn't even die and I had 2 health packs.
    I regard BioShock more as an "experience" than a game.

  13. #1288
    CDs Nuts. resistanze's Avatar
    Location
    San Francsico
    Post Count
    23,869
    NBA Team
    Toronto Raptors
    I regard BioShock more as an "experience" than a game.
    That's true. Although I had no idea WTH happened at the end of the game. I harvested the girls the whole game and got some weird ending with that lady babbling on about something. Did I take over the world or something?

  14. #1289
    You Belinelli Believe It! dougp's Avatar
    Location
    Houston, TX
    Post Count
    2,443
    NBA Team
    San Antonio Spurs
    College
    UTSA Roadrunners
    That's true. Although I had no idea WTH happened at the end of the game. I harvested the girls the whole game and got some weird ending with that lady babbling on about something. Did I take over the world or something?
    *****(SPOILER WARNING)*****


    You take over Rapture, and send up submarines of Splicers and they attack a Navy ship - it ends after that.

  15. #1290
    Believe. Switchman's Avatar
    Post Count
    573
    NBA Team
    San Antonio Spurs
    one of the best game trailers I have ever seen...granted this one has no gameplay in it

    http://www.gametrailers.com/player/24539.html

    edit: NVM, it seems there is a movie and game coming out at the same time.
    Last edited by Switchman; 09-14-2007 at 02:26 PM.

  16. #1291
    You Belinelli Believe It! dougp's Avatar
    Location
    Houston, TX
    Post Count
    2,443
    NBA Team
    San Antonio Spurs
    College
    UTSA Roadrunners
    Also, this is pretty in cool - found it on the CoD4 forums.

    http://www.charlieoscardelta.com/boa...er=asc&start=0

    Developers please read:

    My name is Randy Fitzgerald. I am a professional player on the MLG Pro circuit that currently plays Rainbow Six Vegas and Shadowrun. This may sound a bit strange, but I was born with a disability called Arthrogryposis that limits the movement in my arms and legs. I have a modified Xbox 360 controller that I control using my lips and chin. You can view my Fox news interview here: http://www.youtube.com/watch?v=TTnwpmutbWE

    What I'm getting at is, I am loving the beta so far of Call of Duty 4. However, in Call of Duty 3, (I understand it wasn't developed by Infinity Ward) there was an option in the control settings where instead of holding down the left trigger to sight your gun, you could just tap the left trigger to sight your gun, then tap again to lower it. As of now, holding down the left trigger, while running, aiming, and shooting is impossible for me and currently limits me to the shotgun. I am getting a bit tired of being called a "noob" for having to use the shotgun all the time. People just don't understand. Anyway, I know I'm probably the only person asking for this feature to return, but it would make the game 100% more accessible for me. Thank you for taking your time to read this. *EDIT* Oh, and read page 10 of this thread, its pretty funny.

    Sincerely and respectfully,
    Randy Fitzgerald
    GamerTag:N0M4D

    P.S. What's up fourzerotwo! I blogged with you for Microsoft at E3 2006. Glad to see you're doing well! Any jobs open for level designers? I'm still finishing my degree in videogame design, but I love level design. Take care man!
    And their response was:

    Hey Randy --

    Just dropped you an email, please drop me a line when you get it so we can get cracking on this. In short, we've taken your request and really ran with it. We're going to make sure that you can play with your preferred control scheme in Call of Duty 4: Modern Warfare with no problems, to help us with that I sent you an email seeing if there are any other changes we can make to the control scheme that will allow you to more easily access the game.

    Since this will be a completely new control scheme for the game we're going to need a name for it..... we were thinking of calling it the N0M4D.

    I sent you my full contact information, including cell, so just drop me a line when you get a chance and we're doing to do everything we can to make sure this is in the game before launch.

    Thanks again for the feedback, it's changes like this that are community inspired that really define exactly how the beta is so helpful. I'm confident this addition is going to expand the accessibility of the game to a wide variety of the community.

  17. #1292
    Linger Ficking Good! CuckingFunt's Avatar
    Post Count
    22,076
    NBA Team
    Sacramento Kings
    one of the best game trailers I have ever seen...granted this one has no gameplay in it

    http://www.gametrailers.com/player/24539.html
    There's no gameplay in it because it's the trailer for the movie, not the game.

  18. #1293
    Believe. Switchman's Avatar
    Post Count
    573
    NBA Team
    San Antonio Spurs
    Damn just figured that out after looking more into it.

    Damn oh well. The gameplay of the game that is coming out at the same time looks so-so. Probably won't get it.

  19. #1294
    Orange Whip? Orange Whip? Viva Las Espuelas's Avatar
    Name
    5 letters long
    Post Count
    19,497
    NBA Team
    San Antonio Spurs
    i don't feel like searching, but does anybody here get Metroid:Corruption? I grew up with the whole metroid series and haven't gotten a wii yet. How is the game, if anyone has it?.

  20. #1295
    Thats what she said TxJudsonRocketTx's Avatar
    Location
    Tucson, Arizona
    Post Count
    1,189
    NBA Team
    San Antonio Spurs
    Also, this is pretty in cool - found it on the CoD4 forums.

    http://www.charlieoscardelta.com/boa...er=asc&start=0



    And their response was:
    That's really ing awesome

  21. #1296
    No darkness Cry Havoc's Avatar
    Location
    Bay Area, CA
    Post Count
    33,683
    NBA Team
    San Antonio Spurs
    I played in Desert League for awhile - if you know anything about CS, or have been playing it for anything other than before it became a big sensation, then you'd know what they were. They were before CAL - it was the first truly compe ive league. I played CS for over 5 years before I really stopped - I know my FPS history quite extensively and it is not tactical in the sense of R6 and Ghost Recon - you couldn't pick up more guns or buy anything - you went in with your load out and had to work with your team mates on what to have and such. You couldn't camp in the sense that's what most of a CS strike turns into AWP fests. Yah, I was in CALi for awhile, BFD - it's boring. All it's good for is giving someone an excuse to be a to others by saying WELL WELL ARE YOU IN CALi? I AM SO I MUST BE BETTER THAN YOU.
    My point was that you are attempting to assert that CS is not tactical simply because it is not at the most distant arm of the genre. I could accordingly say that Zelda is not an RPG because it has non-traditional elements, but to deny the number of things it does properly perform as an RPG game with adventure elements or an adventure game with RPG elements is inconsequential. Counterstrike is what it is, and it is far more of a tactical FPS game than an arcade shooter like Quake.

    I will offer no debate about GRAW or R6. They are obviously more core-based with a tactical shooter at the heart. But I think dismissing games of a classification because they don't perfectly fit the mold is folly. Few games do these days. Can you really consider Bioshock an FPS? Many hardcore gamers will say no, as referenced above in this thread. But you cannot deny that the FPS element is part of what makes Bioshock so enthralling. What about Oblivion? It's as much adventure and potentially a stealth game as an RPG.

    You might want to pick up Counterstrike again, though. It's evolved way past an AWP fest, though that still exists on certain maps. There are very simple ways for a team working together to scrap a whole group of awpers with properly placed smoke, flashes, and any decent assault rifle. The first thing I do when I hear the *boom* of an awp is start buying smoke grenades and go straight at them (well, straight in the strafing sense, of course).

    I apologize if you thought I was attempting to assert superiority because you are not in a CAL league. That was not my intent. You could very well be a better CS player than I am. I was merely alluding to the fact that CS CAN be a fantastic team-based game where both groups rely on tactics such as smoke and flashes and deceptive cover to win. I play on a couple of pubs which emphasize teamplay, a rarity for a pub, and obviously such work exists in tournaments in far more abundance than on open slots to the public. I stand firm in my statement that CS is a tactical shooter, albeit with a more arcade tilt, because of the fact that teams have to use tactics to win. This isn't Quake or UT where teams run helter skelter into each others' bases causing as much splash damage as possible. It's a bit more evolved than that.

  22. #1297
    I cannot grok its fullnes leemajors's Avatar
    Post Count
    24,176
    NBA Team
    San Antonio Spurs
    College
    Texas Longhorns
    My point was that you are attempting to assert that CS is not tactical simply because it is not at the most distant arm of the genre. I could accordingly say that Zelda is not an RPG because it has non-traditional elements, but to deny the number of things it does properly perform as an RPG game with adventure elements or an adventure game with RPG elements is inconsequential. Counterstrike is what it is, and it is far more of a tactical FPS game than an arcade shooter like Quake.
    you're obviously not very well versed in high level quake team dm or ctf. it's been played at a very high level for over 10 years. you would do well to take your own advice - years before CAL events like quakecon and others showcased these great teams and players who didn't just "run into each other's bases causing as much splash damage as possible." OGL, UGL, and other ladders had hundreds of teams battling for top spots.

  23. #1298
    No darkness Cry Havoc's Avatar
    Location
    Bay Area, CA
    Post Count
    33,683
    NBA Team
    San Antonio Spurs
    you're obviously not very well versed in high level quake team dm or ctf. it's been played at a very high level for over 10 years. you would do well to take your own advice - years before CAL events like quakecon and others showcased these great teams and players who didn't just "run into each other's bases causing as much splash damage as possible." OGL, UGL, and other ladders had hundreds of teams battling for top spots.
    The entire basis of gameplay for Quake and games like Quake is an arcade experience. These games use a wide range of unrealistic weapons which deliver high-yield blasts to large areas. You are simply not going to pass a game that has a massive payload such as a rocket launcher off as a skilled tactical affair. Does this mean that teams cannot use tactics when playing in a league? Of course not. Tactics can be used in nearly every game where teamplay is present -- however, that doesn't mean the game is a tactical simulation, or more aptly, the presence of tactics do not immediately define a game as "tactical". However, CS was geared to be that way from the outset, a modestly realistic team-based version of the Half-Life deathmatch engine. While it may lean a bit more towards the arcade side of a shooter than a game like GRAW, it still holds roots to the genre in question.

  24. #1299
    I cannot grok its fullnes leemajors's Avatar
    Post Count
    24,176
    NBA Team
    San Antonio Spurs
    College
    Texas Longhorns
    The entire basis of gameplay for Quake and games like Quake is an arcade experience. These games use a wide range of unrealistic weapons which deliver high-yield blasts to large areas. You are simply not going to pass a game that has a massive payload such as a rocket launcher off as a skilled tactical affair. Does this mean that teams cannot use tactics when playing in a league? Of course not. Tactics can be used in nearly every game where teamplay is present -- however, that doesn't mean the game is a tactical simulation, or more aptly, the presence of tactics do not immediately define a game as "tactical". However, CS was geared to be that way from the outset, a modestly realistic team-based version of the Half-Life deathmatch engine. While it may lean a bit more towards the arcade side of a shooter than a game like GRAW, it still holds roots to the genre in question.
    BFGs can't be used in team dm or CTF, if that's what you're getting at. the rocket launcher has a limited "blast radius." you can use it to knock people around a bit, but it sounds like you played way more free for all if anything. the half life engine was a heavily modded q2 engine, and at least, at the outset of compe ive CS, most of the top players were players who brought their clans and quake experience as well as tactics to CS. i don't think they quit using the quake 2 engine until CS became a stand alone game, and that was well after the release of STEAM. in team dm as well as CTF, you defend certain areas of importance - CTF the flag, of course, and TDM more specifically where certain items respawn. you attack those certain areas if you don't have control of them, and it is very coordinated at high levels of compe ion. CS my contain more lifelike elements, but the strategy is hardly different at all.

  25. #1300
    Based dirk4mvp's Avatar
    Post Count
    24,173
    NBA Team
    Dallas Mavericks
    College
    Ole Miss Rebels
    finally got bioshock. i'm just got to neptune's bounty or w/e. ing game of the year.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •