You don't seem to understand. Those methods do not run ARCGIS 10 in a stable manner at all.
Accept that the Mac can't run it. Its OK.
yeah, because a mac can't run WinOS or some virtual machine...![]()
You don't seem to understand. Those methods do not run ARCGIS 10 in a stable manner at all.
Accept that the Mac can't run it. Its OK.
I don't know one person that owns an iPod and use the earbuds that come with it. Heck, I don't know one person that owns an iPod and actually use headphones, period (disclaimer: I'm in my mid-30's and so are most of the people around me). Most people I know use it on their cars, or docked to some speakers.
If you think that what made the iPod the premiere portable music player was the earbuds, you're looking at this from a completely wrong angle.
It felt good in your hands, was easy to use, had enough capacity, it was easy to purchase the music you wanted, it was somewhat lenient about moving the purchases you made (better than WMA anyways), or use the collection you already pirated, and major labels backed it up due to the rampant piracy out there.
Again, there's plenty of Apple products that never gained any traction even though they use the same marketing machine (ie: Apple TV, the old G4 Cube, the MacBook Air, the now discontinued XServe, Mac Pros, etc).
I do think people are fairly naive, but they do normally buy what they find convenient. They're also reluctant to change unless what's being offered is miles better than what they had.
Just my 2c anyways.
Don't be silly Manny...
http://blogs.esri.com/Dev/blogs/arcg...IS-Server.aspx
Heck, they even recommend it to run multiple versions...
http://blogs.esri.com/Dev/blogs/arcg...ine_2900_.aspx
You will take a performance hit for running it on a VM, but everything does.
And if you want to run native, just boot up Boot Camp and off you go...
you guys should know better than to challenge manny at stuff
he has a record of like 3940-0
Sorry, I take that back... your instructor is silly...![]()
El Nono where does it say "on a Mac"? Is it possible that running a virtual machine on a windows platform would operate ok while not on a mac? No offense, but I'm going to believe the man with a lot more usage of this software than you. Its ironic because he's a Mac guy.
Its OK. Just accept it. It will be OK tomorrow and the sun will still rise.
Last edited by MannyIsGod; 03-09-2011 at 10:54 PM.
yeah i'd trust your professor too, i mean, the developer can't possibly know whatthe they're talking about.
you should have just deleted it.
No. There's zero difference. As a matter of fact, you can create a VMWare virtual machine on any platform (linux, mac, windows), copy it over, and run it on any other platform. From your comment, I gather you're not familiar with VMWare at all...
And BTW, Boot Camp is not even virtualization. It's actually running Windows off a separate par ion straight up on the Mac hardware, which is really no different than any other PC. I gather you're not familiar with that either...
I have a lot of respect for you Manny, but what you just posted comes across as completely ignorant for anybody halfway tech-savvy...
Again, not your fault. You were just passed bad info.
What do I exactly need to accept?
I wouldn't buy a Mac myself to run that kind of software.
The only Apple 'desktops' we have are MacMini at home and an iMac and a MacBook at the office. The other 12 or so machines are all regular PCs or servers running Linux, FreeBSD or Windows. I've probably written more Unix and Windows software in the past 10 years than actual desktop Mac apps.
I have nothing at 'stake' when it comes to platform wars. I work with what pays the bills.
And, BTW, we can talk emulation and virtualization all day. Have you ever heard of Mame?
Thanks for the info el nono. It appears I was wrong.
always & forever.
The instructor was probably lazy enough not to have to deal with people asking him what hoops needed to be jumped to get things going.
That's not your fault though.![]()
whoaahwhwhahwhwhawhwhwhaaaaaaaaaaaaaaaaaaaaaaaaaaa aaaaaaat?
http://www.engadget.com/2011/03/12/i...wervr-sgx543m/
As you'll no doubt be aware having read our headline above, there actually isn't a 1GHz CPU at the helm, as AnandTech and IOSnoops report the dual-core ARM Cortex A9 is dynamically clocked around 900MHz, likely in search of reduced power consumption. Perhaps more interestingly for all you gamers in the audience, the iPad 2 reports that it has a dual-core PowerVR SGX543MP2 GPU on the die as originally foretold -- and, spoiler alert -- it mops the floor with both the original iPad and the Motorola Xoom. Though the new chip didn't quite demonstrate 9X the graphical prowess of its predecessor, it rendered 57.6 frames per second in a GLBenchmark test where the (admittedly higher-res) Tegra 2 tablet managed only 26.7fps, and last year's iPad pulled only 17.6fps
I just wanna see how the gd iPhone 5 looks like.
Apple is still the best
I'm slightly interested. If it doesn't completely blow me away with the specs and come out in the next 2 months, I ain't getting it.
wow. same amount of RAM as the iPhone 4????
http://www.appleinsider.com/articles..._4_report.html
slight weaksauce but nothing major. "slight"
Memory just isn't that big of a factor as it is on Android though... reason being that in order to conserve battery, apps have a very small multi-task window (aprox 20 secs) until the process is frozen, stored and memory reclaimed. Now, I can give you arguments of why that sucks, but it has it benefits too, specifically with battery savings in mind (which I'm inclined to think it's the reason why it was done like that, since the underlying OS is capable of regular mul asking).
I also think some of these reviews and benchmarks will be revisited later on, because most of the apps out there still do not take full advantage of the new SGX graphics core, and most specifically the dual core processor. Apple introduced the API for grand-central type of multicore support with iOS 4.0, but a lot of people didn't really use it because there was no multicore devices out there at the time, and because it would break compatibility with devices still running iOS 3... As the crowd of users move towards iOS 4 devices that stops being a concern, and the new API can be fully utilized.
I'd never turn down more RAM, but at the same time you have to understand that for example the PS3 has 256MB of system RAM and 256MB of video RAM. Sure it's a different system, but that tells you that RAM is dependent on what you want to do, and very importantly, how your OS is written.
I think Apple made a decision that the overall experience would still be very good with the new CPU and the new GPU and that the cost of adding more RAM wasn't worth it at this time.
Let's not also forget that the speed and type of RAM is important as well. My understanding is that let's say compared to the Xoom, the iPad2 has dual as opposed to single channel memory, and it's faster memory, 1066 vs 667mhz.
At the end of the day Apple has to juggle, and I think they chose the right upgrades that would have the most impact, I think if they had added more RAM it would have been hard to maintain the previous generation price points we are so used to.
Last edited by PM5K; 03-13-2011 at 02:15 AM.
ios isnt made for mul asking but it doesnt mean its not effecient. the ram is low for us but in reality its enough. now for something like web os you need the ram cause that thing is a mul asking beast. im sure the dedicated gpu helps as well
You're wrong, according to Engadget:
http://www.engadget.com/2010/12/09/a...-blade-iphone/In terms of its relationship with your iPhone, Epic's Infinity Blade has a predictably ruinous effect on battery life. We managed to halve a fully charged iPhone's juice with a three-hour session of on-and-off gaming, but backgrounding this app has also shown to be energy-intensive. In our limited experience, we saw our iPhone 4 chew through an atypically large chunk of its energy reserves while we had Blade in the background, meaning that you'll want to shut it down completely when you're done with it.
Not wrong:
http://developer.apple.com/library/i...07072-CH5-SW11
and
http://developer.apple.com/library/i...007072-CH3-SW1
Most applications that enter the background state are moved to the suspended state shortly thereafter. While in this state, the application does not execute any code and may be removed from memory at any time. Applications that provide specific services to the user can request background execution time in order to provide those services.
And FWIW, I've played through Infinity Blade on my iPhone4, and backgrounded it with no side effect to the battery.
You have to wonder if they were using a jailbroken phone with an actual true mul asking switcher (there's some of those available for jailbroken phones).
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