wouldn't surprise me if there are games with more intricate combat. i agree that there are some sections where i only felt i could get by if i cheese with throws and atreus... but that was typically when i encountered a realm tear that i realistically wasn't ready for. a lot of these are meant to be dealt with later in the game. when you are out-leveled by 2 or more, or something like that, that's when the enemy health bar appears purple, and almost all of their attacks are of the unblockable variety that also ohko you... and while you can cheese those at earlier levels (i did), its probably not how it was "meant" to be approached.
there was one battle where i was very under leveled but had a LOT of fun conquering. after the water level lowers the second time, there is one of those heavily armored Traveler guys on top of one of the towers... and my god he was a ing ... he has absurd amounts of health, each of his attacks ohko me, and he never seems to get distracted or stop attacking. i also found it impossible to stun or stagger him, even with runics or atreus. i mean its endless attacks and you have to know which way to dodge for each attack, and slowly chip away at his health. dodge, light attack light attack, dodge, light attack light attack, etc... eventually if your axe builds up enough "permafrost" to actually do some legit damage on the guy. took me quite a few attempts but that one actually felt like a good challenge, as opposed to some of the realm tears that unleash 2-3 enemies that all severely outlevel you. i also only learned during this battle that you can dodge without rolling, by just tapping x once. you can then chain that into a quick dodge-roll by tapping again. you can even dodge in one direction and roll in another.
but to make those realm tears available at early points in the game is kinda poor design, agreeably. i'm pretty neurotic about side content and always try to complete available side stuff before progressing through the story, so i can't just decide "hm that fight is too hard i'm going to come back later." i gotta do it then and there. though there was legit one exception where the realm tear released 3 of the ice ers and my axe literally did jack and just dodging with arrow spam wasn't effective because i would inevitably get hit by a frost blast and then they'd come in for the kill. that one i did come back to after a certain story point
i'm still not done with the campaign yet, and i definitely intend to NG+ on God of War difficulty... but i still think this is my favorite game. it has a pretty cool story, but not a GOAT story. has very good combat, maybe not GOAT combat. i think the game atmosphere is completely top notch. the semi-open world, yet still fairly linear progression is done expertly. you're not overwhelmed with map icons like rockstar games. the visuals are as good as anything i've seen. character progression feels right (though i know i'm doing it wrong, since im still refusing to dump hacksilver into upgrading armor pieces knowing there's always a better piece around the corner, so im always wearing base level ). the game just does everything very well, and as a complete package... i cant think of a game that outdoes it