did you pay for maya?
I'm just getting into 3ds Max and Maya... I was wondering if anyone knew of good places to download free materials, or if anyone wanted to share their materials!
Also, we could use this thread to post any images or share modeling techniques... or whatev.
I always pay for everything... doesn't everyone?
I used to do a lot of 3d modeling. After by 3dsmax license died I used blender which is pretty good for being free.
ok ok well i mean I'm pretty sure they're both 1000 and upwards. soo I wanted to know if those are trial or limited versions/
i dabbled in 3dcg but i'm terrible at it. I made a rather un-unique "spaceship" :P using Anim8or
There used to be trial versions. Student versions used to be dirt cheap as most student version software is. I dunno though, haven't looked at in in years.
My friend "gave" me copies of the full version.
I've always wanted to get into 3dsmax. But the learning curve has always looked to steep. I'm sure one day I'll 'acquire' the program, and find some basic tutorials to get me through the beginning stuff.
I started off using LightWave3D years ago, but never did much other than read the thick-ass manual a couple of times. At the moment I prefer modo: it's an awesome modeler with limited animation features which I don't care for anyway (but I believe they are adding features little by little). Blender is definitely a good choice if you're not looking to spend money or you just don't want to use software you didn't buy (?).
I think the only models I still have are rims and tires (for cars) that I think I designed, but they all look the same anyway. If someone is into modeling cars and wants some wheels, I can export them to a compatible format so you can use them. I hope to do some more, but who knows.
I tried the Maya and something called MAX3D And another program with the word RED in it and auto CAD. I think it's for MAC, and I got a headache after 4 minutes of trying to figure out what to do first.
so many Icons and effects it's like you need a GED to figure it out. I will stick with my Barbie photo shop it's easy and does the job.
But I would like to see some work you guys did!
anyone want to start a basic photo shop class, or have contests?
Last edited by mouse; 06-08-2008 at 01:48 AM.
I'd be up for sharing work or graphics tips... contests would be pretty sweet as well.
I used Sketchup for some time, now I'm learning Rhinoceros. But I also would like to learn about 3ds Max and Solid Edge.
This site have many tutorials for 3ds Max:
http://www.tutorialized.com/tutorials/3DS-MAX/8
Well lets see whottt you gotz...............
Where is all this juicy art and chops you all made?
I'm thinking about making a simple How-To/Tips thread detailing the steps I take when doctoring images of stupid assholes from other teams, if anyone's interested.
I'll be the first to post... here's an image i made using 3d viz...
That sounds cool make a new topic I have many questions!!
Joe Schmoogins what is the purpose of that software, is it for people who make websites or just for people to have fun?
3d Viz is very similar to 3d Max... It is sort of the architectural version. The strength of Max is it's ability to model pretty much anything, animation capabilities, and powerful rendering engine.
You can use it for anything you want to but professionals use it to make movies such as toy story, sin city, i robot, etc...
I use the program as well as other programs to model some of my building designs...
Its looks good you have more?
Here's a little something I found. I modeled this formula race car (the kind they use in college engineering compe ions) for a friend who was working on one. He gave me some reference images of the chassis and other parts, and I wrapped a body around it. I had big plans for this little er (better textures, more detail, a video, etc.), but I came up short. Anyway, it was just used for planning and presenting the idea, so it wasn't a huge deal.
What better Autodesk 3ds Max or LightWave, i want to buy a good animation software and im going towards these. Which one do you think is better and why
If you just want to learn the techniques (the basics) behind 3D animation, I would save my money and use Blender. It's interface isn't the most intuitive, but it's free and there's a wealth of information for it. It's a good choice if you don't have a need for a specific program (for example, if you're looking for a job, they'll most likely have their preferred application).
If you really want one of those two, maybe they offer demos that you can play around with.
I am amazed at some of the stuff the pros can create.
I tried to get into it but it looked complex as . Never could get myself motivated enough to stay with it as just a hobby.
Blender is by far the most sensible solution for those who don't have deep pockets and it does everything commercial products do. Ever seen big buck bunny? The possibilities are endless. My buddy is a big blender fanatic. I like 3d but I am not much for learning it.
On a side note... Both Maya and 3dStudioMax have LE editions that available to download and use. Not trials but LE editions which means they aren't full editions of the software but by no means are they lacking much in functionality. Certain things are left out of the LE editions.
Anyone into SoftImageXSI? It's a pretty nifty 3d program as well. My buddy uses SoftImageXSI and Blender moreso then Maya.
Last edited by koriwhat; 12-30-2008 at 12:29 PM.
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