Who's Falanga/MD, anyway? I'm matched up against your Week 1...
Hmmm. But from a real game standpoint, I'd rather have the guy who hits a high % than I guy who hits a lot of 'em but bombs up a lot of misses too. See: Phoenix Suns circa several years ago.
But perhaps from a fantasy standpoint 3PM is more interesting. I'm not sure.
I'm such a Spurs fan, I wish there was a way to record defense in the stats and give guys credit for it.
Who's Falanga/MD, anyway? I'm matched up against your Week 1...
Think about it like this though SG:
In real basketball, would you want a team that shoots 40% on 3's and hits 12 a game or a team that shoots 50% and hits 2 per game. Like if a guy is a 100% FT shooter, but only shoots 10 per year bc he does not get to the line vs a guy who shoots 86% but gets there 6 times a game.
It is much more fluky and easy to pick up some guys who don't do anything but hit a few threes at a good clip than it is to plan for guys who have to make a good amount.
But I do think the positions should be changed. I like the two centers because there are naturally more front court positions in basketball (SF, PF, C vs. PG, SG) and the 2 UTL make up for it because you can use them to build your team around bigs or smalls.
If anyone is really serious about fantasy ball, there is a pretty decent team in DL I for sale. Contact Guru of Nothing, or LJ, I guess.
As for this league, I'm already in both DLs and 4 yahoo leagues, so I'll give it a pass.
If anyone would like to be in a Yahoo keeper league that I'm going to create soon, let me know. It'll be standard 9 cat, h-2-h, but KEEPER.
ok, I changed it.
as for having another C, I'm still not sold. We currently have 4 G positions and 5 F/C positions. I think adding another C is crazy, when there aren't that many good Cs to go around, but if you pick up extra Cs you can put them in a UTIL spot.
If you want, you can also include 3PA. This way, a small amount of points are deducted for each 3-pt attempt (while obviously more are added for a Made attempt).
This way, 3-pt efficiency is still important, and guys who are chuckers will still be rewarded for all their made threes, but will also be accounted for on their shots consumed. That always seemed like the best way to balance quan y vs. quality.
I think the cats are great now. 10 cats is about the max you should have and these are all good cats.
I agree with Cry Havoc. If you are not going to do PG, SG, G, SF, PF, F, C, C, UTL, UTL, BN, BN, BN, BN, BN
Why not do: PG, SG, G, SF, PF, F, C, UTL, UTL, ?UTL, BN, BN, BN, BN, BN? The extra guard and forward spot seem so unnecessary and having 5 bench players is pretty standard and makes for nice depth so you don't have to constantly wavier players. Gives the teams nice depth without going overboard. Having the extra guard and forward is too many starters.
There are just as many quality centers as there are guards. There are easily 25 solid centers in fantasy because most of the PF's can play C as well in fantasy.
Last edited by DPG21920; 09-11-2009 at 12:18 AM.
BTW, you may as well not have positions if you are going to have 3 utility spots. Yahoo is far too easy on positions and gives most players 2, and even 3.
Personally, I prefer 2 of each position (ie. PG, PG, SG, SG, etc.) and no utilities or swing players, with 3-5 bench. That makes positions a little more important, especially if you only go with a 3-man bench.
That is why I prefer 2 C's and only 2 UTL + 5 bench.
With PG, SG, G - You can have either two PG's or two SG's or combo guards.
With SF, PF, F - You can have either two SF's, or two PF's or combo forwards
With 2 C's - There is not extra "C" spot like the "G" or "F" spots, so it makes sense and takes away UTL players and makes it more structured.
There are plenty of quality C's, certainly enough for two spots imo and the 2 UTL can be used for strategic reasons (build around guards or bigs). Then you have 5 bench spots so the draft matters in the later rounds and you have depth.
We pretty much agree on that then, although I'd take out the 2 utility spots. That way you are essentially playing 2 starting 5s.
What would be even better is if Yahoo would calm the freak down with its allocation of extra positions to players! Positions really mean very little in Yahoo leagues because there are so many players who get extra eligibility. Yahoo should do it like CBS Sportsline and only give a player a second position if he plays a certain number of games listed there during the season.
BTW, hi Kori! Long time no see. How's things?![]()
OK, I change the stat categories again - more bench and 1 less UTIL, only 1 extra G and 1 extra F spot. 14 spots total.
I also opened it up to 14, since I have gotten 2 requests to join since we filled up. However, I agree with people here that 14 is about as many as I want to go to. So verbose and slick, join quick if you want your spots.
If people are concerned about things getting too thin, I'd be inclined to drop a bench or UTIL spot and only have a 12 man roster.
I'm in for the 14th and final spot.
That would be meIm new to this thing, so don't know if im any good, but im getting it more and more. In the pre-draft player rankings, does it matter how many players you add? And is it smart to add 2 players of each position? I mean, each position, twice.
Don't worry about the pre-draft rankings. You should just attend the live draft for the date set. That way you have full control over who you're selecting for your team.
well, welcome. the most important thing I have to tell myself is that fantasy basketball is *NOT* like real basketball. the kind of Spurs basketball most of us love centers around defense, but the best defensive players (eg. Bowen) usually make lousy fantasy players because they don't put up good stats. so it's a different animal.
the pre-draft rankings are so you can keep track of players you most want. if you aren't around for the draft, it will draw your highest ranked player remaining in the draft. if you are around, you can pull someone else instead, even if they're not your highest remaining (which might be important if you've already drafted multiple people at one position). but you're gonna need multiple people at each position in the game, and some positions are thinner in quality than others.
keep in mind that even if you get a low pick the first round, that just means you get a higher pick the second round, and back and forth.
Ok, I see, but what kind of players is good to get, of every position at least two players?
Thanks a lot supergirl! Things look good now. It is going to be very tough with 14 players.
Bukefal: You can add as many as you want to the pre-draft. It is not so much about adding players by position, as it is ranking the players you want from best to worst. Those players only really matter if you are not going to be able to attend the draft.
If you put a player in your pre-draft ranker, and you are unable to attend the draft or your computer messes up during the draft, it will automatically draft the next available player in your system. It is important to rank quite a few in order of best to worst. Yahoo! ranks players in their system automatically, but you might not agree with it, so do your own.
If you have more questions, just ask!
Ok, thanks for explaining!![]()
Thanks mate! Im looking forward to it.![]()
Also, with regards to positions:
Our league has the following positions - PG, SG, G, SF, PF, F, C, UTL, UTL, BN, BN, BN, BN, BN
What that means is every single day Monday - Sunday you will have a max of 9 guys starting (PG, SG, G, SF, PF, F, C, UTL, UTL) and 5 bench players. All players in the draft have "eligibility". They will have a position next to their name, and that tells you what position they can play.
So when you draft, you want to make sure you get enough for each position. It is about balance, but also, some teams draft more bigs than guards or vice-versa.
"G" - means anyone that has a "PG" or "SG" next to their name can play in that spot.
"F" - means anyone that has a "SF" or "PF" next to their name can play in that spot.
"UTL" - anyone is eligible to play in that spot.
You set your lineup every day, so sometimes guys will not be playing and sometimes you will not have a full lineup bc your team will not have enough players playing on that day.
You want to have some kind of balance with depth so that you can have plenty of options on who to "start" on any particular day.
The only players that earn you points on a particular day are your "starters". Your bench is not like a real bench. Once the games start for the day, you cannot move your players from your bench to your starting line up. The rosters "lock" for the day once as each game starts.
You want to make sure in 99% of the time you have the most guys playing that can. Sometimes you have your whole team playing and you have to decide who you will bench for the entire day.
You can move guys on a daily basis however, depending on who actually has games that day on your team.
Last edited by DPG21920; 09-11-2009 at 10:50 AM.
Ok, so you have to have enough for each position, but so long it doesnt cross the max of 14 right? So its good to have for each position two different players, or no? Or I can use a UTL for every position.
Yes, Yahoo! won't even allow you to carry more than 14 players on your roster. When we draft, we will have 14 rounds, so everyone will start with 14 players. Now, you do not have to keep 14 players on your roster.
If you wanted to only keep 12 after the draft you could, but most everyone keeps 14. You can always "drop" someone you don't like and "pick-up" someone to replace him off of "waivers".
It is good to at least have two players for every position. Some players can play multiple positions though, so they help (Example: Monta Ellis with have a "PG" and "SG" by his name so he can play in the "PG", "SG", "G" or "UTL" spot).
There are only 2 "UTL" roster spots. No player has "UTL" by his name, but every player can be put into the "UTL" roster spot. So you cannot use "UTL" for every player. Only 2 players max per day can be used as UTL.
For example: Say you draft 14 PG's (PG1 - PG14). Say, 4 of those PG's you draft also have SG eligibility. On Monday, they all have a game (which you can see on Yahoo! by their names). You have to put your team in for the day and the positions are as follows:
PG: You can put a PG from your team here (PG1)
SG: You can put ONLY a PG from your team that can also play SG here (PG2 with SG eligibility)
G: You can put any guard here (either a PG or SG) (PG3)
SF: You cannot put anyone in here
PF: You cannot put anyone in here
F: You cannot put anyone in here
C: You cannot put anyone in here
UTL: You can put anyone of your PG's in here (PG4)
UTL: You can put anyone of your PG's in here (PG5)
BN: (PG6)
BN: (PG7)
BN: (PG8)
BN: (PG9)
BN: (PG10)
BN: (PG11)
BN: (PG12)
BN: (PG13)
BN: (PG14)
All of those players would not have a spot to play because of their "eligibility", so a bench spot would be created for them. They would be wasted because their scoring would not count at all.
Don't be confused about the extra "bench spots". When you cannot play a player because of eligibility or because they don't have a game that day, an "extra bench spot" is created to show they are not playing. This does not change the fact you can only have 14 players max on your team at one time. It is just to show you they are not counting them that day.
So that is why nobody drafts all of one position. It would be a waste. You want to at least draft 1 of every position and preferably have depth at most positions.
Now, there are 9 starting positions and only 14 spots, but remember some players can play 2 or 3 positions.
Hopefully I am not confusing youSounds more difficult than it is. It is really very simple once you get going.
Last edited by DPG21920; 09-11-2009 at 11:27 AM.
I see, no your not confusing me, im getting it!! Thank you very much for your good explanations. I get it and ill probably get used to it when playing. I cant wait for it to begin![]()
![]()
There are currently 1 users browsing this thread. (0 members and 1 guests)