slow reaction time
I d/led the demo, too and honestly, I couldnt make ass or tail of anything on screen.
This was one of the more visually confusing games I have ever seen, much less played. To me, there is far too much going onscreen.
I seriously couldnt tell where my character was, the distance to enemies or their incoming attacks...too much going on, IMO.
Total letdown of a game.
I dont seem to be slow in any other game, even games similar in fashion like Devil May Cry.
Or even FPS games on the computer where having 64v64 is a medium sized server. Lots of targets running in and out of your scope in that environment, I seem to do fine with my reaction time.
What I am saying is, Boayonetta has too much going on onscreen for me to discern what is what. Its an epileptics living nightmare, IMO.
I dont like it because it muddies the screen with over-zealous visuals that only water down the core experience.
Its an opinion.
Well there is a way to slow down time in the game by dodging attacks
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