That's what happens when half of the MW2's out there are downloaded illegally. Gotta make the money back on us "suckers" who still pay for our games.
http://kotaku.com/5493218/modern-war...diculous-price
5 maps. 2 of them from MW1. $15.
Yep. Activision can suck it. That's ridiculous.
That's what happens when half of the MW2's out there are downloaded illegally. Gotta make the money back on us "suckers" who still pay for our games.
Wait a minute! I thought you were decrying haters for boycotting this game when it's the "Best-selling entertainment product of all time!"?
So when the game does something positive for notoriety, you rip on people calling out it's flaws. When something negative happens, you blame the pirates. Gotcha.
Just answer me this: How many games that sold 1/100th the number of copies had cheaper expansion packs? How many had packs that were similarly priced and added a huge amount to the story, as well as other missions?
You're right. It's the pirates fault this happened. There's no rampant greed here on the part of Activision.![]()
Last edited by Cry Havoc; 03-16-2010 at 12:33 AM.
15 bucks for 5 ing maps?
kiss my mother ing ass.
it's not about the money, I would love to play on some new maps, but this is bogus.
You missed the point; this sentence proves it.
I agree it's rampant greed on Activision's part - but had 4 million copies not been stolen electronically, I don't think the DLC would be as expensive. Hard to blame Activision or anyone else for being greedy when they're losing literally tens of millions of dollars of sales.
This makes the assumption that the pirates can actually afford the game to begin with, or would have even bothered buying it.
Many people download games and play them, but it doesn't mean they are fans of the game or would have gone to the store and purchased a copy.
So, no, they didn't lose all that money. Only a certain percentage of the pirates would have gone to buy the game if they could not D/L it.
I think you're confusing downloading entire games to be used however you want, for however long you want with Blockbuster or Gamefly. Activision gets their money from such a service as these.
Just because one steals something and doesn't like it doesn't change the fact it has been stolen.
Same goes for if someone can't afford the game, or thinks he might not like it. These things don't give you a right to take it or test it freely.
Since it's been stolen, gotta assume the opposite: that Activision has lost a load of potential sales to thieves. So the paying customer takes the hit.
Last edited by z0sa; 03-16-2010 at 05:50 AM.
+1
There's no way to measure what companies actually lose by pirating. Same can be said about mp3s when Napster was running rampant. I had gigs of mp3s that I downloaded illegally, and I can say honestly say that I would not have paid for 100% of those (online or CD) if that was my only option.
That doesn't make it right, but it isn't something tangible that people are stealing and as I said, it's impossible to measure loss. In some cases, too much copy protection pisses off honest customers. How many people couldn't play their legit copy of Half-Life 2 when it first came out because Steam was malfunctioning (all the while, people with hacked copies were playing just fine)? Since then I haven't paid a dime for any Valve products, or anything affiliated with Steam.
It's not very hard to understand. A game sells 4 million copies, 5 million - more than get sold - get pirated. Activision undoubtedly loses many, many millions when this occurs. They pass this loss back to the buyer.
If even 1 million, or 20%, bought the game instead, it would be a huge increase in profit. They have certain costs they have to pay up front (making games is expensive as , you know that right?), so only after a certain amount of games have been sold do they even start seeing any real money.
The buyers who were on the fence and downloaded instead cost Activision big time. And for a game as hyped as MW2, you should know plenty of the pirates would have bought it.
Over 5 million copies of MW2 pirated, Activision loses over $245 million
Last edited by z0sa; 03-16-2010 at 06:12 AM.
I agree $15 is a little high, but I have the extra change so I'll buy it![]()
put that $15 towards Bad Company 2 instead
Anyone else getting tired of these cookie-cutter war games? Or is it just me?
I really dislike the term "losing money" when a company (or people rationalizing the choices of companies) claim it should've made more profit than they already did. They're making a profit, they're not losing .
And piracy happens. Always has, always will. Activision isn't special. Last time I checked, MW2 was the biggest grossing entertainment release in history. Piracy didn't affect that.
To suggest that they're charging more money for the map packs because of piracy is silly. They're not obliged to release any paid DLC and they're not doing anybody favors.
I'm still trying to finish MW1...
damn grownup stuff!
. . . for hating this game sooo much you haters spend alot of time reading about it.
im gettin it.
DLC ruins games, especially over-priced dlc.
Is it lame? Yes.
Silly? No. It absolutely makes good business sense. No one can complain about a high price DLC; you don't have to buy it, and over half of players didn't buy their copy of the game anyway.
If you want the "silliness" to subside, convince others (or yourself) to stop downloading their games. Believe it or not, Activision needs your money if they want to stay in business.
do you listen to yourself or is this trolling? you can't be serious
MW2 the best selling game of all time. poor activision
You like stealing from big corporations who don't notice your one theft, we get it.
Over the course of 5 million thefts, it gets noticed.
wrong again, troll
I bought my copy for the 360, thank you very much
Over 1 million people did not.
Activision noticed.
The contention that Activision is charging 15 bucks for DLC because of piracy is absurd, sorry. They're doing so because they can - people will buy it. The same reason why they fired the heads of IW and released a buggy ass MW2 -they can. They have the knowledge that their game was the biggest grossing entertainment product on history. I sure bought into the hype.
Doesn't it seem illogical to you to punish paying customers by overpricing DLC content? Wouldn't that encourage piracy, not deter it? I don't think Activision was even thinking about piracy in this decision.
Quite the opposite. Activision can't stop piracy, but they can pass losses from it on to the paying consumer. This has been my contention all thread ...
Let's take a look at the 5 most pirated games of 2009 on the Xbox 360, along with the sales of the games.
1) MW2 - 10M Sales, 1M Downloads
2) Street Fighter IV - 1.41M Sales, 0.8M Downloads
3) Prototype - 1.09M Sales, 0.8M Downloads
4) Dirt 2 - 0.65M Sales, 0.8M Downloads
5) UFC 2009 Undisputed - 1.85M Sales, 0.7M Downloads
So piracy only accounted for 10% of the number of MW2 sales from the 360, while it accounted for around 50% for other games on that list.
So I ask again, what makes MW2 so special in terms of piracy that DLC needs to be overpriced more so than other games?
Last edited by resistanze; 03-16-2010 at 02:47 PM.
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