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  1. #26
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    Is this the best you've got?



    Why not?
    Because I'm watching the Vikings game.

    If you can't figure out why something like the one man army/danger close combo is a game changer, just by itself, thrn I'm not going to explain the million other examples of gamechangers to you either. I'm sorry I said you were stupid. I should have said you were being stupid. Nevertheless, that's my contention.

  2. #27
    Monuments DisAsTerBot's Avatar
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    If you can't figure out why something like the one man army/danger close combo is a game changer, just by itself, thrn I'm not going to explain the million other examples of gamechangers to you either. I'm sorry I said you were stupid. I should have said you were being stupid. Nevertheless, that's my contention.
    seriously? everyone es about dudes using exploits.....but how often do you encounter em???? I can count on one hand the people ive seen who are obviously exploiting.

  3. #28
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    seriously? everyone es about dudes using exploits.....but how often do you encounter em???? I can count on one hand the people ive seen who are obviously exploiting.
    All the time. Everytime I play. God forbid I ever get into a private chat match again, because literally, there was boosting in every single game.

    And I'm not ing about exploits really. I'm just saying IW added a ton of new . Most of it non-functional. Zosa's contention is that this game failed for not doing enough different from, y'know, its predecessor. I'm saying that it's entirely different, not least of all in the quality department. Exploits are just the symptom of the problem- the problem being that IW tried to change the gameplay to the point they destroyed what it was in the original- and obviously in the process, got in over their heads, couldn't even make it work.
    Last edited by balli; 01-25-2010 at 11:26 AM.

  4. #29
    CDs Nuts. resistanze's Avatar
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    Once I couldn't join a match with friends without the game lagging out 75% of the time, my interest in the game died.

  5. #30
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    why the bashing on Infinity ward?

    they are awesome

  6. #31
    The Wemby Assembly z0sa's Avatar
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    Zosa's contention is that this game failed for not doing enough different from, y'know, its predecessor.
    No. I never compared the game with any other game in terms of overall quality, or stated that it failed.

  7. #32
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    No. I never compared the game with any other game in terms of overall quality, or stated that it failed.
    Fast forward, IW successfully ends up ing over all of their original fans and then some, puts out a very similar product to previous incarnations.
    So ' ing over all their original fans and then some' isn't a fail, huh?

  8. #33
    The Wemby Assembly z0sa's Avatar
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    So ' ing over all their original fans and then some' isn't a fail, huh?
    It's not a game play issue fail. Try and stay on topic.

    Actually, don't. Your weakass arguments are the biggest fail in this topic. You are a in cryin ass kid.

  9. #34
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    So how did IW ' them over' if not from a gameplay standpoint? When you said it was very similar to previous incarnations, what were you talking about? The box art? The voice acting? What, if not the gameplay, was so similar? What, if not the gameplay, ed us over?

  10. #35
    The Wemby Assembly z0sa's Avatar
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    I think you've got a few unanswered questions before I respond to any of your contentions. AFAIC, you honestly don't have a clue because you're overly obsessed with 4. Essentially every single argument you made is a baseless opinion and insulting me. GFY dude. and I mean that from the heart.

  11. #36
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    I'm not trying to insult you. I just don't get the argument. I'm just trying to figure what you meant? If you don't want to answer, fine, but I'll still ask again:
    So how did IW ' them over' if not from a gameplay standpoint? When you said it was very similar to previous incarnations, what were you talking about? The box art? The voice acting? What, if not the gameplay, was so similar? What, if not the gameplay, ed us over?

  12. #37
    My Favorite Faded Fantasy The Gemini Method's Avatar
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    Call of Duty: War of 1812...

  13. #38
    CDs Nuts. resistanze's Avatar
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    Call of Duty: War of 1812...
    Burning down the White House would be pretty cool.

  14. #39
    If you can't slam with the best then jam with the rest sabar's Avatar
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    Has the potential to be very good. Vietnam was very different. Guerrilla warfare in particular has the potential to grasp some of the horror of war. If they do it right, you should be afraid to take that next step into the jungle or defend some random hill in the pitch black night.

  15. #40
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    Treyarch sucks. The only good thing they did was add Nazi Zombies.

  16. #41
    Veteran ATRAIN's Avatar
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    I dont get the hate for IW. Yes online play is glitchy and has its faults but every game has that .

  17. #42
    Believe. ynh's Avatar
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    "Call of Duty 7" will swing the franchise's spotlight away from Infinity Ward and put it back on Treyarch for a turn when game, potentially set in Vietnam, launches. In addition to tackling 'Nam, a new report says the game will be led "Call of Duty: Black Ops" and return to dedicated servers for a November 2010 release.


    Vietnam will be just one of numerous historical settings for "CoD7," including Cuba, South America and Iran, according to a report on MapModNews.com, which cites a story I can't immediately find from Tek9. The story seems a little suspect given the secondhand nature from unnamed sources, but with the number of details it contains, you should know that it's out there.

    PC gamers in particular will be interested to know that dedicated servers are part of the rumor package now. "Modern Warfare 2" switched things up with a new matchmaking model that resulted in a heated online pe ion. Infinity Wards thinks many of those complainers showed up to play anyway, but they may pick up "Call of Duty 7" with a few more smiles if this leak turns out to be legit.

    http://multiplayerblog.mtv.com/2010/...cated-servers/

    Call of Duty 7 - long rumoured to be set in Vietnam - will feature the custom killstreaks introduced in Modern Warfare 2.

    That's according to the eagle-eyed super-fans at CoD Vietnam News, who've dug through Treyarch's recent forum comments with a fine comb to compile a list of things we know about the next Call of Duty (which admittedly isn't much).

    Apparently, the developer's 'Treyarch dev Vahn' (real name David Vonderhaar - Multiplayer Design Director for the upcoming CoD game) has strongly suggested the firm will ditch a lot of the imbalances of MW2 multiplayer, including the Commando perk and the controversial nuke killstreak.

    Previous rumours suggested the game will be called 'Black Ops' and feature SAS missions in Iran, according to an 'Activision insider'.

    http://www.computerandvideogames.com....php?id=241642

  18. #43
    Believe. ynh's Avatar
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    In terms of actual game details, here’s a synopsis of what we can deduce from Vahn’s posts:

    While they’ve tried having custom killstreaks for each class, that seemed to complicate the ‘purity and speed’ of Create a Class.

    Consequently, it’s fair to assume that customizable killstreaks are all but confirmed.

    At this stage in development, killstreaks stack and carry over if you die, but do not contribute to further killstreaks (hence eliminating the ‘camping for killstreaks’ problem of Modern Warfare 2).

    Treyarch are not fans of Commando, the extended melee range perk in Modern Warfare 2, and it is unlikely to return.

    They’ve tried a ‘manned’ version of the Sentry Gun killstreak, but weren’t fans.

    We may well see a return to pistols as the only available sidearm, or perhaps a choice between pistols and launchers. Vahn and many of the team are not fans of shotguns and machine pistols as secondary weapons – it gives a player ‘too much firepower’.

    The knife may well become a secondary weapon – although Vahn didn’t want to say too much.

    Finally, don’t expect the nuke to return as a killstreak. Vahn says they are not fans of a game-ending killstreak.

    http://www.codvietnamnews.com/2010/0...ording-to-dev/

  19. #44
    The Wemby Assembly z0sa's Avatar
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    "In addition to tackling 'Nam, a new report says the game will be led "Call of Duty: Black Ops" and return to dedicated servers for a November 2010 release."





    Looks like Treyarch is making sure they don't pull an IW and "compromise" the game for their original fanbase.

  20. #45
    I Got Style Shaolin-Style's Avatar
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    They need to just hurry up and make a wild west call of duty and get it over with. But I think they have about 3 more world war 2 spinoffs along with a couple of vietnam ones and a futuristic one in them first.

  21. #46
    Spur-taaaa TDMVPDPOY's Avatar
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    compared that to battlefield-vietnam, what u guys think?

    be good if they implement cu chi tunnels where players can just camp in the tunnels and come out of any ditch and snipe....

  22. #47
    DAMAGE INC. BruceBowenFan's Avatar
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    Treyarch are not fans of Commando, the extended melee range perk in Modern Warfare 2, and it is unlikely to return.



    http://www.codvietnamnews.com/2010/0...ording-to-dev/

  23. #48
    Rubber Dinghy Rapids Bro Muser's Avatar
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    Treyarch ing suck. Did anyone actually complete WaW on Veteran? It was such horse . I spent more time throwing back grenades than actually shooting anything.

  24. #49
    Rubber Dinghy Rapids Bro Muser's Avatar
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    As for the MW2 vs MW1 thing going on here I don't get what the big deal is. IW improved the game by a million when they removed Martyrdom and Juggernaut (Yeah they're death streaks, but it's so much better). And why about the killstreaks? It's not like they are hard to take down.

  25. #50
    Manure Ginobili Mixability's Avatar
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    I'm in if there's a quicktime "smoking pot in the jungle" level.

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