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  1. #151
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    The me1 gameplay wasn't smarter. It was broken. Of course I have a personal taste for me2, it wasn't the broken game. I mean, your theory that me1 was some sort of master RPG in comparison because it had an inventory system and crappy side missions is just wrong. It was just as much of an RPG-lite le as me2 is. Nothing about driving around in the mako and collecting hundreds of useless redundant armor upgrades changes that.

  2. #152
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    You're a ing dumbass. I was the one who called Oblivion and Dragon Age real RPG's. I was the one who said that. Not you. You were the one who said EA doesn't make RPG's. Remember?

    And no, I wouldn't want to see the inventory systems stripped from those games. In those games, the inventory systems worked, I mean fundamentally, they functioned. And they served a purpose.

    maybe you should say, "Me1's inventory needed some cleaning up to be like Dragon age, Oblivion, and Fallout 3" but instead, you are supporting NO INVENTORY in me2.
    Wrong again. Reading is fundamental dumbass.

    It would have been great of they fixed the broken RPG elements in me1, rather than remove them, but that's what they were, broken.

  3. #153
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    you thought ME1's side missions were crappy, but you just looovveee ME2's fewer sidequests, 90% of them fetch and retrieve quests

    woooo, what a homer.

  4. #154
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    you thought ME1's side missions were crappy, but you just looovveee ME2's fewer sidequests, 90% of them fetch and retrieve quests

    woooo, what a homer.
    I didn't say I loved me2 sidequests. I didn't say anything about them. Please read, don't just attribute things to me that I didn't even make comment on.

    All I said is that me1's sidequests consisted of driving around a smallish square of textureless fractal patterns in a completely weightless car, occasionally stopping get out for 15 seconds and scan a 'pile of debris'. Riveting. I also said there weren't as many of them as you seem to remember.

  5. #155
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    You're a ing dumbass. I was the one who called Oblivion and Dragon Age real RPG's. I was the one who said that. Not you. You were the one who said EA doesn't make RPG's. Remember?
    yes you are the first person on earth to know that dragon age, oblivion, and fallout 3 are rpg's.

    and look, now you're an emotional little turd throwing insults. big ing surprise.

    homer + emotionally biased

    what a great combo

    And no, I wouldn't want to see the inventory systems stripped from those games. In those games, the inventory systems worked, I mean fundamentally, they functioned. And they served a purpose.
    ME1's inventory wasn't broken. it functioned. I loved it. keep your opinion as just that, an opinion.

    but just to humor you...

    ME2's solution to "fixing" ME1's inventory is to just remove it from the game.

    I want a real RPG's inventory, like fallout 3, etc... yet you support no inventory, RPG-lite stuff.

    that's fine, but admit its your personal taste for it.

    the fact remains, me2 was not an rpg in the traditional sense. it was dumbed down, linear gameplay, with very little to no exploration, no inventory, less customization, less weapons, etc.

  6. #156
    Knowledge TacoCabanaFajitas's Avatar
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    I absolutely loved both games and spent time on the ME forums talking about the first one to no end, but the only thing that I missed from ME1 was not being able to explore the cities more, I was VERY disappointed with the lack of NPC character interaction. I didn't miss the 1000 spots in inventory where I had to just keep selling every item to clear space for stuff I wanted, and I didn't miss the landing on the same planets and having to fight off the same enemies to get resources, or boarding ships with the same layout 10x for different missions. ME2 was ME1's equal imo, where ME2 lacked in NPC stuff, it made up for in streamlining the experience and weeding out the redundant parts of the first game. ME3 should be perfect, I expect a few giant areas to explore, a lot more NPC interaction, the same inventory system but with a few more options and customization options.

  7. #157
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    yes you are the first person on earth to know that dragon age, oblivion, and fallout 3 are rpg's.

    and look, now you're an emotional little turd throwing insults. big ing surprise.

    homer + emotionally biased

    what a great combo



    ME1's inventory wasn't broken. it functioned. I loved it. keep your opinion as just that, an opinion.

    but just to humor you...

    ME2's solution to "fixing" ME1's inventory is to just remove it from the game.

    I want a real RPG's inventory, like fallout 3, etc... yet you support no inventory, RPG-lite stuff.

    that's fine, but admit its your personal taste for it.

    the fact remains, me2 was not an rpg in the traditional sense. it was dumbed down, linear gameplay, with very little to no exploration, no inventory, less customization, less weapons, etc.
    You are a dumbass and you lack an ability to comprehend what you read. And don't come in here and call me 'a little ' right off the bat, right before accusing me of 'throwing insults'. Get a clue. Learn to read. off.

  8. #158
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    I also said there weren't as many of them as you seem to remember.
    If I said to you that Mass Effect 1 had almost 2 times as many side-quests as Mass Effect 2, will you say

    "I don't know what the I'm talking about"

    ??


    cause if you type a post saying

    "I don't know what the I'm talking about cause I am biased about this game",

    it would be your best post in this thread.
    Last edited by MiamiHeat; 07-22-2010 at 01:08 PM.

  9. #159
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    You are a dumbass and you lack an ability to comprehend what you read. And don't come in here and call me 'a little ' right off the bat, right before accusing me of 'throwing insults'. Get a clue. Learn to read. off.
    "Hurr durrr, i like playing dumbed down linear, hold my hand games, but if anyone points it out, i will get mad and say that, it's like, not, and stuff. durrr"

  10. #160
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    I was going to leave this thread alone, but my God, you're just too dumb. Do you know what I can do in Oblivion? I can turn anything into inventory. If it isn't glued down, I can pick it up. Say I wanted a fork, or a feather or wooden bowl, I could have them. I could then take that inventory from my working inventory system and go to one of my 15 houses and store it in one of thousands of different chests. I could take that inventory and say, drop it on the floor in a big pile, or put it in a display case. I could take it to one of the many merchants where I could easily sell it, not piece by piece, in some broken and purposeless manner, but in a functional way. If I didn't like that, I could pick one of the hundreds of caves or dungeons that populate the open world of the game and take off for one of them, across the open landscape, come to a door, go inside, go down through a huge twisting maze like cavern with all sorts of dead-ends and interesting side routes, find a chest, put my in it, leave, go play for another 20 hours, come back, and my will still be there. Then I can do it again in 107 other dungeons. That's what I can do in Oblivion.

    Do you know what I can do in Dragon Age? In addition to leveling up in a very basic, some might say simple mass effect like points based leveling system, I can also level up specific skill sets that aren't point based, such as herbalism, or trap making. See that way, when I go out in to the open world to look for inventory, I know it serves a purpose, See, in dragon age, my inventory is useful, it serves a purpose. I can make things from it. And then, I can go level up other non-point based talent sets like shapeshifting or mana regeneration or or electricity damage. I have to very carefully balance and consider the way I level, as again, unlike me1, there is an actual leveling system as opposed to a simple dispersion of xp points into a few pre-determined categories. After I'm done leveling my way through three separate and distinctly useful systems for each character, I can then go into a subscreen where I can set an individual character's combat tactics in very specific and exacting ways. For example, I can tell my rouge to fight from a distance, use such and such a healing pulstice if their health drops below whatever level I choose. I can have her attack the closest enemy with specific combat tactics, if she's surrounded by two enemies, I can have her behave differently than if she's surrounded by three. It is very detailed. It is very purposeful. It is very functional.

    But no, you're sitting here like a jabbering in' monkey telling me that me1 is a real rpg because unlike me2, via a broken system it gave you unnecessary, redundant inventory items by the bucketful and some missions where you drove around in a broken weightless vehicle across small featureless squares of landscape.

    You are a dumbass. me1 is not an rpg. It is an rpg-lite action game with a thoroughly broken and useless inventory system. me2 is an rpg-lite action game, without a thoroughly broken and useless inventory system.
    That's the difference between them.

    Have a good day.
    Last edited by balli; 07-22-2010 at 01:33 PM. Reason: + un

  11. #161
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    If I said to you that Mass Effect 1 had almost 2 times as many side-quests as Mass Effect 2, will you say

    "I don't know what the I'm talking about"

    ??
    I'm waiting.

  12. #162
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    you're sitting here like a jabbering in' monkey telling me that me1 is a real rpg because unlike me2, via a broken system it gave you unnecessary, redundant inventory items by the bucketful and some missions where you drove around in a broken weightless vehicle across small featureless squares of landscape.

    You are a dumbass. me1 is not an rpg. It is an rpg-lite action game with a thoroughly broken and useless inventory system. me2 is an rpg-lite action game, without a thoroughly broken and useless inventory system.
    That's the difference between them.

    Have a good day.

  13. #163
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    BioWare Announces Lair of the Shadow Broker DLC for Mass Effect 2

    http://xbox360.gamespy.com/xbox-360/...1107875p1.html

    Players that pursued Liara T'Soni as their alien love interest in the original Mass Effect were disappointed when the Asari was too busy chasing the Shadow Broker to pay Commander Shepard much attention in the sequel. Now it appears Liara wants Shepard back in her life -- for one DLC mission at least.

    BioWare announced today the Lair of the Shadow Broker DLC for Mass Effect 2. The developer isn't providing many details at this point, but we do know this will be a Shepard- and Liara-centric mission.



    From BioWare:

    Two years ago, Commander Shepard died and Liara T'Soni fought in a desperate struggle against the Shadow Broker to recover her former Commander. Now that Shepard is back, it's time to even the score.

    Team up with Liara and confront the mysterious and sinister Shadow Broker in the latest expansion to Mass Effect 2, coming soon.
    No target release date or pricing was announced. However, BioWare recently went on record saying its upcoming DLC packs would begin bridging the gap between the events in ME2 and 3. Given the synopsis of Lair of the Shadow Broker, it sounds like this might be the first such episode.

  14. #164
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    balli, you end up finishing insanity?

  15. #165
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    balli, you end up finishing insanity?
    Nah. I hit it hard for a couple weeks and then stupidly got sidetracked by a Dragon Age playthrough I had sitting on the backburner. I recruited everybody, but I still have to do almost all the loyalty missions. I'll probably be back to it in a week or so. btw though, the infiltrator class is just awesome .

  16. #166
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    If I said to you that Mass Effect 1 had almost 2 times as many side-quests as Mass Effect 2, will you say

    "I don't know what the I'm talking about"
    Quality > quan y.

    Driving around the same mountainous terrain in that sluggish maco just to fight random baddies in one of three or four cut-and-paste hideouts got old. Especially if you've done multiple playthroughs. All of ME2's sidequest planets were unique, even if some of them were shorter or there were fewer of them (I really don't know the exact number of either game).

    I love both games, and I'm not crazy about some of the changes between 1 and 2. But this is not one of them.

  17. #167
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    Nah. I hit it hard for a couple weeks and then stupidly got sidetracked by a Dragon Age playthrough I had sitting on the backburner. I recruited everybody, but I still have to do almost all the loyalty missions. I'll probably be back to it in a week or so. btw though, the infiltrator class is just awesome .
    I just did an insanity playthrough with an infiltrator, that's a fun class. Though my "real" playthrough is with a vangaurd.

  18. #168
    CDs Nuts. resistanze's Avatar
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    Yeah vanguard is the class for my primary player, although I wish after playing with infiltrator on Insanity that I could switch. No matter, I'll just carry over that Infiltrator character for a ME3 insane playthrough.

  19. #169
    Rugged like Rwanda SpursNextRomanEmpire's Avatar
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    Its coming to PS3

  20. #170
    Rugged like Rwanda SpursNextRomanEmpire's Avatar
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  21. #171
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    "A company representative told IGN the publisher has 'no plans' to bring Mass Effect 1 to PS3."

    WTF? Why just the sequel? I guess PS3 owners don't need to know what happens in the first game.

  22. #172
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    "A company representative told IGN the publisher has 'no plans' to bring Mass Effect 1 to PS3."

    WTF? Why just the sequel? I guess PS3 owners don't need to know what happens in the first game.
    Unlike the second Mass Effect which was an EA game, the first Mass Effect was published by Microsoft Game Studios.

    As Microsoft has a long record of producing exclusive, blockbuster les and investing to publish them, it's understandable that they don't want a soulless Japanese corporation, which hasn't done the same, benefiting from them.

  23. #173
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    You're right... I completely forgot that EA wasn't attached to the first one.
    Last edited by Xevious; 08-17-2010 at 11:52 PM.

  24. #174
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    Well I guess it's a good thing for PS3 owners that the storyline in ME2 is kinda disjointed from the 1st game (one of my only criticisms of ME2). You can play the game without missing too much, unless ME3 does a better job at connecting the story arc.

  25. #175
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    no suprise. ea and sony have a big relationship. all of their third party games have many exclusives for the ps3. dead space 2 (which looks amazing) will have extraction for free and move enabled. MOH has a remake of the ps2 game for free. assasins creed has some free .

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