Damn, I still remember being amazed by NBA Live 2000.... that was the first 3d one right?
that zork game looks fun, tbh
Damn, I still remember being amazed by NBA Live 2000.... that was the first 3d one right?
I BELIEVE nba2k on the dreamcast was the first 3d one... could be wrong though...
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In the Zone for the ps1 (circa 98-99) was the first 3d bball game. Rodman's hair also changed colors each game
dont forget the big head feature![]()
WTF is that Spurs player (Robinson?) doing ?
It reminds me of Bynum in the NBA Live![]()
Nah, I meant to say that was the first Live to go 3D, right?
Tip off animation. Players used to move like scarecrows. Oh wait, right, Bynum, they still do.![]()
LOL @ DRob doing the C-Walk in that screenshot.
i remember playin nbalive2003 the arcade mode was awesome...the dunk package in that game was nasty, under the leg, reverse 360 mainly all of vcs dunks in the asg that year b4 was in that game...
I dont care what anyone says. Cs is the , its gameplay > graphics trumps most multiplayer games
Counterstrike? Oh, absolutely.
The only thing I dislike about Counterstrike (and this is a single dislike in a sea of loves) is the fact that often times it was far too defensive of a game. Dust 2 was an amazing map because there was no real advantage for either side. the elevation advantage the Ts had was curbed somewhat by the fact that they also had to plant a bomb.
Other than that though, there were times on certain maps that I felt completely helpless to do anything, because the CTs would just lock their side down and sit on it with awps. Even with smoke, against good players it is almost impossible to penetrate defenses unless your team knows precisely how to behave and respond, and even then it can put you at a disadvantage.
I always found CS was slightly CT sided (for detonation, T sided for hostage rescue but de_ was the only league supported mode). A good CT team could rape terrorists time and time again unless they really had their together.
Of course, pug or pub, the t's often have a big advantage simply by forcing their will down 1 site's throat and a lack of communication ruining any chance for reinforcements.
Strictly speaking from a scrimming pov, I am not trying to bull you but d2 is a general T sided map. I also don't see this elevation advantage o__o.
Agreed certain maps are very ct sided but even great awpers fall to counter awps. It really takes coordinated teamwork (unless your team is >>>>>>>> than the opposing team in aim) at the international tournament level to break through any ct because it is much easier to play ct than T
Yup for scrimming it is de anyways but at the professional level, a team won't usually rape the other one (unless they are very good or just got amazingly lucky)
I'm aware that Dust2 is a T favored map. There are too many ways T can go to force a bomb plant for CT to stop. However, it was such a dynamic map and it was about as close to balanced as any map could be, I think CS_Office was probably one of the few standard maps that offered a similar level of play, although that also favored T because of the long hallway.
You don't see the elevation advantage? T starts on top of a ramp at the highest point on the map, while CTs start at the very lowest and have to work their way up. Yes, they can rush to A to even the playing field, but even then they are only better situationally because Ts can hard rush far right or go through mid to A, or both.
Elevation is a huge advantage because you can see the enemy's entire torso when they can only see your upper shoulders/etc. It also gives you more distance on smoke/flash/nades, and makes it easier to funnel throws down toward the CTs. I would say the choke points arguably favor Ts as well, because of how many forward areas they have to hide.
That one just almost fills my screen.
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