I will say, though, that a $60 game on a $300 system shouldn't require an hour of install to play. Kind of ridiculous.
Picked it up and the same wheel as Cry Havoc. Sitting at the install screen.
I mounted the wheel on to a TV tray and that makes for a pretty good stand, you may try that CH.
I will say, though, that a $60 game on a $300 system shouldn't require an hour of install to play. Kind of ridiculous.
5 years of development, no way load times should suck ass?
That's strange for you guys. I only had a ~10 minute install to start the game, and I've only had a couple of decent load times, oddly enough for time trials on the B license.
Strange. Sounds like the game is still working some kinks out. I haven't heard of load times being a problem from any review sites though, so this is odd.
Also: Holy, crap. If you like this game at all, you must buy a wheel. It's 10 times as enjoyable when you can actually feel the bumps in the track under your car as you bend into a corner. This game on a joystick wouldn't even be fun by comparison.
I had a wheel for... man, what was it called... it was a Tokyo Street Racing game on the Dreamcast. That was the only time I've ever had one... MIGHT have to invest in one. I assume there isn't one out there that's universal for 360 and PS3, right?
I got a chance to play for another 30-40 minutes before bed last night. I had no idea what I was doing when I first started and bought a horribly crappy ultra-lightweight and struggled early on. I finally got enough to buy the ford focus and was able to start ripping through the races. I think I got through the first 4 series in the beginner level or whatever it is... starting to get a hang of it.
Load times were quicker the second time around when I played the races again that I couldn't win the first time with my ultralight. That said, the improved ones were still probably comparable to the FM3 load times...
Last edited by robino2001; 11-25-2010 at 11:23 AM.
Watched a low quality feed on justin.tv and holy cow those graphics are insane.
the load times are pretty tolerable.. there's not much diff. imo between installing and not.. but maybe i got used to it..
i dunno about gettin a wheel.. i have friend that use them and like it but im pretty comfortable with the joystick..
i do wanna get a sound system this black friday tho just so i can hear the hum of the engine![]()
I wish there was a way to import your own tunes.... The music in the game sucks. Sounds like a cross between elevator and porn music.
Other than the new cars and new interface, I cant really tell much of a difference bewteen 4 and 5 when driving.
lmao totally agree
when i get my sound system.. ill figure out a way to play my mp3's over this.. i still wanna hear the engines..
Are you using a wheel or joystick?
here's a little fan made video of mine
I actually enjoyed watching that.
I've only played maybe 2-3 hours worth so far... but just some more thoughts.
I know that FM3 was really altered so a casual fan could jump on and play/progress through without much hassle... but that kinda spoiled me. It allowed for picking events that I was eligible to compete in quicker/easier.
With that said, I only realized how to upgrade/improve cars right before I turned off the ps3 the last time I played (don't know how I missed it)... I read somewhere the improvement system was weak and I just overlooked the whole buying general parts and applying them to the cars. So now that I know that, I can at least upgrade the cars I have to make them compe ive in the various series.
On top of that, FM3 REALLY spoiled me on searching through and finding appropriate cars. The GT5 takes way too much work and effort if I'm looking to buy a car that has X wheel drive and X HP, blah blah blah... so that's kinda disappointing.
Overall, as of now, I don't find it to be any better than FM3 and I didn't have to wait years for itI have not tried online yet... I don't have the equipment to utilize 3D and I also don't have a wheel, so I'm just comparing heads up using a controller. I also haven't tried any of the special racing styles yet (nascar, rally, etc)... those seem to be under utilized though. I had hoped of the endless amount of racing series like FM3 had across the different styles in GT5, but that doesn't seem to be there (unless I'm missing something).
So I guess the take home story... semi-disappointed because I had hoped for so much, and there are a couple of things here and there that take away from it a little. I'm sure I'll run into things I prefer on GT5 but for now, they (GT5 and FM3) are pretty equal games to me.
Forza is an easier game to pick up and play.
GT5 is the better racing simulation.
That's what I'm gathering. I haven't spent much time with Forza 3, but from what I have played:
Graphics: GT5 by a pretty solid margin. Looks significantly more realistic than F3.
Sound: I like both here, so I'll call this one a draw. Getting hit by another car in GT5 sounds horrible.
Gameplay: That's a toss up. Forza is meant to be an easier experience, while GT5 is meant to push your limits as a driver to give you a realistic car racing experience, second probably only to iRacing.com. I would never play GT5 without a wheel, now that I have.
They're both great racing games. It all depends on what you want.
that's wierd CH.. u're not the first person i've heard say that but for me it's the other way around..
i got punished severly with the physics in forza and couldn't last in a drive around a course by myself.. much less a race..
GT was actually much much easier for me to pick up and understand..
Turn off traction and stability. You won't find it so easy anymore.
Yeah, and if you really wanna get higher trophies in challenges/license tests, you need to turn off ASM/traction control. They compensate for driving errors by slowing you down.
Polyphony Digital Details Gran Turismo 5's First Update
http://ps3.gamespy.com/playstation-3...1137624p1.html
Gran Turismo 5 finally made it onto shelves last week after five years of development, but based on comments from franchise creator and Polyphony Digital boss Kaz Yamauchi, the studio still needed more time. Now the studio plans to add a number of features and options it wanted to include in the game with patches and updates.
Via his Twitter account (translated by the good folks at Andriasang) Yamauchi said a significant update is on the way for GT5 early this month, with the game's controversial mechanical damage system at the top of the list of fixes.
"Mechanical damage options will be implemented in a new update for GT5 coming early December," Yamauchi tweeted. The system currently rewards in-game experience with more detailed crashes and the update will allow players to select the severity of damage as a menu option.
A rundown on the other features, options, and fixes Polyphony Digital is working on:
-- A no HUD option
-- A YouTube video upload feature
-- Face tracking available outside of arcade mode
-- New lounge functionality
-- The ability to take leisurely drives around town
-- A credits and experience system for online play
-- A less congested, faster online experience
The PlayStation 3 exclusive accelerated into the pole position in its first week on the charts, topping multiplatform hit Call of Duty: Black Ops.
http://www.gamerankings.com/ps3/9411...o-5/index.html
GT5 85% with comments of irregular graphics and bad interface. This is quite bad since since they even sold a demo at full price
Forza 2 with a 89%, and Forza 3 92%, these 2 games were able to be made and sold before GT5 alone could be.
Pretty sad for a game being designed since the dinosaurs roamed the Earth.
Last edited by 4>0rings; 12-02-2010 at 12:32 AM.
There are several valid criticisms of GT5. The decision to split cars into premium and standard models was ill-conceived and disappointing. I would've been happier with 400 "premium" cars than 1000 cars in where 80% of the models look marginally better than cars in GT4 and which includes 20 Skylines, 15 Lancers, etc. Many standard cars look decent; many look terrible.
The AI has not progressed much from when I played GT in 1998. It was okay back then - AI driving on rails is harder to overlook now. Someone at GTPlanet said it best, "the AI drives as if you don't exist". They don't respond to your presence, and no problem ramming into you endlessly if you cross their driving lines.
A-Spec mode has too few events. B-spec as a separate mode probably wasn't the best idea, considering you can't fast forward like in GT4 (and GT4 gave you the option b/w A and B-spec). There's a few physics issues that I won't get into much now.
The fact that after 6 years there is no visual and mechanical damage out of the box is disconcerting.
That being said, the pure driving of the game is excellent, as is always the case with GT. But I'm simply talking about the aspect of you, your car, and the road.
I still need a lot more playing time with this, but it's sits at an 8/10 for me. GT is the better driving sim; Forza 3 is the better game.
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