I say firm, because the game feels firm. The combat is brawny and sometimes brilliant. You are powerful, and can grab and throw anything around you, including being and to kick and flip cars over. It’s one of those situations in which the “feel” of the game is extremely tight. The audio-visual feedback from every action, from vaulting a wall to firing a shotgun, is remarkably solid, and the game is even more palpable and believable than the original. I’d go far as to say that in terms of banishing general floatiness and disconnectedness from its experience of movement and combat, Crysis 2 is the prime achiever among all FPS games. Enemies are always dangerous, too. You have to use cover, and to manipulate the suit, because anyone could do enough damage to kill you. It’s never outlandishly difficulty to beat, but the sense of threat is good. Crysis 2 is a game is perpetual hit and run, rather than a hit-point tank. (Although there are some on-rails shooty bits for the over-the-top explodo-murder, too.)