I thought we would be able to visit other places too. Going to citadel all the time gets boring. They should've at least made the visiting places in citadel bigger.
IMO ME2 was better than ME3. I really liked the amount of party members available in ME2, I kept on waiting and waiting to get a new party member in part 3 but that didn't come which was disappointing. I was waiting for a batarian member or something like that, getting grunt back etc.
ME2 had A LOT more interesting characters. I also liked the ability to visit other places like Omega instead of being restricted to the Citadel in ME3.
I was really hoping that I'd be able to visit other species' home worlds or something like that.
I thought we would be able to visit other places too. Going to citadel all the time gets boring. They should've at least made the visiting places in citadel bigger.
Its in Anderson's codex entry that he served for awhile then said. "I don't want to do this I want to be in the field" and stepped down. I'm still pissed about the quarian/Geth scenario I was given
The see through kid said that the civilizations are absorbed into reaper forces, so i just assume that all reapers are the collected energies of the civilizations they conquered, turned into machinesq
Yeah I understand that but why try to make the Collectors do that in secret? It had nothing to do with ME1. Then after the Collectors failed the Reapers are like " it let's fly to Earth". Apparently it only took the Reapers only 6 months to get there, as opposed on the 2 years it took for the Collectors to make an incomplete human Reaper.
And BTW, you can have a happy Geth/Quarian ending provided you used an imported save from ME2. If you don't then yeah it's ed.
I was so damn indecisive i ended up with Ashley, killing off Miranda, and had the disintegration ending.
i didn't have enough points from ME2 to get the paragon option for it, its in bull
Yeah that sucks. Did you do Legion's loyalty mission in ME2 where you had to either rewrite or destory the Geth heretics? If you didn't then there's no chance of solving the issue in ME3. Even if you did it and chose to rewrite the Heretics (like I did) it becomes much harder to solve the issue.
Why's that? I rewrote the heretics and had no problem making everybody play nice. What changes if you destroy them in ME2?
SPOILERS
edited to add this:
(saw this in another forum, I think IGN is the original source of this information)If the Collector Base was saved
In Mass Effect 2 you're given a choice at the end of the game to destroy or keep the Collector's Base intact. The following endings are possible only if the base was NOT destroyed. Note: If you did not import a Mass Effect 2 save it is assumed that you destroyed the Collector Base.
With a Effective Military Strength that's under 1,750 points
you can choose to destroy the Reapers, or control the Reapers, but regardless of your choice Earth is still destroyed.
If your Effective Military Strength is at 1,750
you can choose to destroy the reapers, but Earth is still destroyed.
If your Effective Military Strength is at 2,050
you can choose to control the Reapers, and Earth is saved.
If your Effective Military Strength is at 2,350
you can choose to destroy the Reapers and save Earth, but Earth is devastated.
If your Effective Military Strength is at 2,650
you can destroy the Reapers and save Earth.
If your Effective Military Strength is at 2,800
you can choose the synergy ending for synthetics and organics saving the planet Earth, and the entire Galaxy.
If your Effective Military Strength is at 4,000
you can choose to destroy the reapers, and if you interrupt The Illusive Man to "save" Anderson and Shepard lives.
If your Effective Military Strength is at 5,000
you can choose to destroy the reapers. If you did not interrupt The Illusive Man to "save" Anderson Shepard still lives.
If the Collector Base was destroyed
If you did not import a Mass Effect 2 save, the game assumes that you destroyed the Collector Base. If that is the case, or if you imported a Mass Effect 2 save where you destroyed the Collector Base, these are the possible endings.
With an Effective Military Strength that's under 1,750 points
Earth will be destroyed regardless of the choice you made. You can still choose to control the Reapers, or Destroy them, but it will not affect the outcome.
With an Effective Military Strength at 1,750
you can choose to control the reapers, but Earth will still be destroyed.
With an Effective Military Strength at 2,050
1,900 you can choose to destroy the Reapers and save Earth, but Earth will be devastated.
With an Effective Military Strength at 2,350
you can choose to control the Reapers and by doing so you'll save Earth.
With an Effective Military Strength of 2,650
you can choose to destroy the Reapers and Earth will be saved.
With an Effective Military Strength of 2,800
you can choose the Synergy ending that will combine organics and synthetics. Earth will be saved as well as the Galaxy if you get this ending.
With an Effective Military Strength of 4,000
you can choose to destroy the Reapers, and you can interrupt The Illusive Man to "save" Anderson. Shepard also lives in this scenario.
With an Effective Military Strength of 5,000 you can choose to destroy the Reapers OR control the Reapers OR synthesis, and if you don't interrupt The Illusive Man to "save" Anderson, Shepard will still live unless you choose Synthesis or Control (which kills Shepard).
OTHER ENDING CUTSCENE DIFFERENCES
All ending cutscenes have a few things in common, with some very slight differences. Here are the additional permutations:
The Normandy's fate:
The Normandy crash lands into a forest in EVERY ENDING. If you choose to control or destroy the Reapers, your last Squad steps out. If you choose the Synergy ending (artificial intelligence and organic fusion), Joker and EDI step out.
The shockwave:
The shockwave is blue if you choose to control the reapers, red if you choose to activate the weapon, and green if you choose the synergy ending.
Paragon / Renegade effects:
If you have 100% Paragon or Renegade status, you can choose the persuasive red or blue text, respectively, when talking to the Illusive Man. If you do so, you can convince him to shoot himself. To get 100% Paragon or Renegade, you may have to import a character.
New Game+ Ending
Beating the game a second time with an imported Mass Effect 3 Shepard may unlock a different ending (Unconfirmed)
Last edited by Fernando TD21; 03-22-2012 at 04:46 AM.
I haven't finished the game yet. I imported the wrong ME2 game and ended up committing genocide on the Quarians. Pissed off, I started over with the correct import and am now starting the Quarian sequence again.
How far through the full game am I?
I haven't finished the game yet. I imported the wrong ME2 game and ended up committing genocide on the Quarians. Pissed off, I started over with the correct import and am now starting the Quarian sequence again.
How far through the full game am I?
From what I've read, to have peace b/w the Geth and Quarians you have to fulfill at least 5 of 7 "points"
ME2
2 points for destroying Heretics
0 points for rewriting
2 points for Tali NOT being exiled (loyalty)
1 point for breaking up Legion/Tali fight
ME3
1 point for saving Admiral Koris
1 point for destroying Geth Squadron
So in your case (and mine) you did everything except destroy the Heretics = 5 points = peace. Also, you need high reputation.
About halfway?
Just finished the game.
Terrible. The whole premise as to why the Reapers have been doing this for thousands of years...weak weak weak.
They slipped the script in literally the last 10 minutes of the game. Made no sense.
I really enjoyed the main quest until I returned to Earth, pretty disappointing.
Finished it a few days ago...
lol transparent kid
Hope Max Payne 3 doesn't suck...
The reapers were saving organics from being killed by synthetics by killing them. Makes perfect sense.
I know!
"We bring order to chaos. Organics will always make synthetics to serve them. Synthetics will always rebel and war against their creators - killing them. To prevent you from dying at the hands of your synthetics, I had my synthetics kill you first.
See, we saved you. We bring order. We are your salvation."
transparent kid
Joker suddenly flying away
Jungle planet
squadmates that were with you on Earth somehow on ship
well you don't know how long Shep was out for.
tbh, I had Garrus and Vega running to the beam with me. How did I get knocked out cold by the explosion but they somehow didn't? WHY would they retreat in any case?
And how did they even know the explosion was coming? It's not like Shep announced on a speaker "I'm about to unleash a reg/green/blue wave of energy!" after Shep spoke with the transparent child.
Didn't they call for a retreat after the beam hit?
They said retreat back in the buildings because Hammer (includes you and squadmates) got decimated. But I don't see how my squadmates I was with running to the beam with were able to retreat, let alone get picked up by the Normandy.
And tbh, what the heck is with jungle planet? It's not like Mass Relays work anymore so unless this is how Jupiter looks like then I dunno.
all the endings are bull except the destroy the reapers, Shepard is fighting indoctrination... that's why when you destroy the reapers ending you see Shepard alive in the rubble on London, because he defeated the indoctrination.
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