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  1. #26
    俺はまんこが大好きなんだよ baseline bum's Avatar
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    Damn I wonder if I should get a second 970 for Occulus though. Most games I can run 75 fps on very high at 1080p, but I probably can't lock to it. I imagine they made GTA V first person strictly for this. What resolution is this supposed to run games at?

  2. #27
    Club Rookie of The Year DJR210's Avatar
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    Damn I wonder if I should get a second 970 for Occulus though. Most games I can run 75 fps on very high at 1080p, but I probably can't lock to it. I imagine they made GTA V first person strictly for this. What resolution is this supposed to run games at?
    Iirc, it's one LCD screen for each eye at a res of 1080p.

  3. #28
    俺はまんこが大好きなんだよ baseline bum's Avatar
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    Iirc, it's one LCD screen for each eye at a res of 1080p.
    I just saw on gamespot it's supposed to be 2160x1200 split over two screens, running at 90 fps. I can probably do that at high or medium with most games on one 970, but I'd have to buy a second to do that at ultra.

  4. #29
    Club Rookie of The Year DJR210's Avatar
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    I just saw on gamespot it's supposed to be 2160x1200 split over two screens, running at 90 fps. I can probably do that at high or medium with most games on one 970, but I'd have to buy a second to do that at ultra.
    Yeah, you're probably going to want to upgrade to SLI or a better card.. I read it will take roughly three times the raw power to render at 1080p, but didn't mention the FPS for that.

  5. #30
    俺はまんこが大好きなんだよ baseline bum's Avatar
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    Yeah, you're probably going to want to upgrade to SLI or a better card.. I read it will take roughly three times the raw power to render at 1080p, but didn't mention the FPS for that.
    That doesn't seem right. 2160x1200 is only 25% higher resolution than 1920x1080 and it would render at 90 fps instead of 60. So it would be 1.25 * 1.5 = 1.88 times more pixels per second rendered.

  6. #31
    Club Rookie of The Year DJR210's Avatar
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    That doesn't seem right. 2160x1200 is only 25% higher resolution than 1920x1080 and it would render at 90 fps instead of 60. So it would be 1.25 * 1.5 = 1.88 times more pixels per second rendered.
    read the 2160 backwards

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