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  1. #26
    what uganda do about it? Joseph Kony's Avatar
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    lol at citing 90s games. like 32-64 bit games can be realistic also most of us were probably ~10 years old in the 90s, so playing cartoony games as a child is perfectly acceptable. but a grown man claiming children's games stack up to Uncharted or Dark souls is ing laughable...not surprised your gaming sense sucks tho, you were all over that gay pokemon go which died a month after release

  2. #27
    Klaw apalisoc_9's Avatar
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    Tbh, it has nothing to do with being cartoony. The telltale Walking Dead series is as cartoony as they can get and they still won a couple of GOTYs back in 2012.
    Doesnt even make sense.

    Ratchet and Clank ps4 remake is universally regarded as a great game. It doesnt matter what audience it targets.

  3. #28
    SeaGOAT midnightpulp's Avatar
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    The Irony about older men laughing at the idea of a Cartoony game winning game of the year is that most 90s game in itself was cartoony.

    All things considered, Ratchet and Clank is as good as uncharted 4..the gameplay is superior and it is equally as beautiful..Its like a real pixar movie in a game. Dopest Graphics not named uncharted.

    Oh and yeah again..Gameplay is miles.better.
    Nope. I'm of the gameplay>>>everything else school of thought. Art style, storyline, music, graphics matter much less to me than good in' gameplay. Hotline Miami, for instance. Violently brutal game with 16 bit inspired graphics, but the gameplay is so tight, I wouldn't have given a if the game was centered around the Carebears.

    I'm a big fan of the PS2 Ratchet and Clanks. Probably the best platformer series of that generation. Haven't played any of the new ones, so I can't comment. You probably think I'm "anti-cutesy" because I thought Pokemon Go was silly. I didn't think it silly because of its art style, but because it's not even a game. It's a scavenger hunt that rewards the player for basically walking around. I also thought it pretty sad that it took something like that to get these butterballs outside and active.

  4. #29
    Klaw apalisoc_9's Avatar
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    Nope. I'm of the gameplay>>>everything else school of thought. Art style, storyline, music, graphics matter much less to me than good in' gameplay. Hotline Miami, for instance. Violently brutal game with 16 bit inspired graphics, but the gameplay is so tight, I wouldn't have given a if the game was centered around the Carebears.

    I'm a big fan of the PS2 Ratchet and Clanks. Probably the best platformer series of that generation. Haven't played any of the new ones, so I can't comment. You probably think I'm "anti-cutesy" because I thought Pokemon Go was silly. I didn't think it silly because of its art style, but because it's not even a game. It's a scavenger hunt that rewards the player for basically walking around. I also thought it pretty sad that it took something like that to get these butterballs outside and active.
    We're in the same camp with gameplay etc.

    I wasn't just refering to you. I just find the idea that just because Ratchet and Clank targets a younger audience, Games like Uncharted should automatically be above it...it doenst really matter though..that's the point I am making.

    It's easily miles ahead of Uncharted in gameplay and, Imo has the best gameplay out of FF15 and uncharted. Id give it a slight nod over dark souls 3 in gameplay..cant comment on the xbox ones and Fps games though.

    I love uncharted and is easily in my top 5 series of all time, but its gameplay is way too basic and not at a level of a Ratchet and Clank or a Dark souls...

  5. #30
    SeaGOAT midnightpulp's Avatar
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    We're in the same camp with gameplay etc.

    I wasn't just refering to you. I just find the idea that just because Ratchet and Clank targets a younger audience, Games like Uncharted should automatically be above it...it doenst really matter though..that's the point I am making.

    It's easily miles ahead of Uncharted in gameplay and, Imo has the best gameplay out of FF15 and uncharted. Id give it a slight nod over dark souls 3 in gameplay..cant comment on the xbox ones and Fps games though.

    I love uncharted and is easily in my top 5 series of all time, but its gameplay is way too basic and not at a level of a Ratchet and Clank or a Dark souls...
    Also, R&C isn't even that "cutesy." A lot of clever jokes about corporations, war mongering, advertising/propaganda in the series. You also massacre untold thousands of creatures with about 50 different kinds of weapons.

  6. #31
    俺はまんこが大好きなんだよ baseline bum's Avatar
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    Nope. I'm of the gameplay>>>everything else school of thought. Art style, storyline, music, graphics matter much less to me than good in' gameplay. Hotline Miami, for instance. Violently brutal game with 16 bit inspired graphics, but the gameplay is so tight, I wouldn't have given a if the game was centered around the Carebears.
    If you like hardcore oldschool games, check Guacamelee. The art style, music, and storyline are all there and are awesome, but it's ing difficult like NES platformers and the combat is awesome with the way you can string all these wrestling moves together. You have to make a lot of really hard jumps involving combos of moves, especially if you're trying to get 100% for the good ending. Plus it's like $15 on XBox One and Steam for the Super Turbo Championship Edition. It's probably my second or third favorite game I played in 2016 (though it came out in 2013 I think).


  7. #32
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    I can tell you having played ratchet and clank years ago on the PS2 that no, that game is not better in any way shape or form when pit against any Uncharted game. It's night and day.

    And I find it hard to believe a platformer is better gameplay wise than really any RPG game whose bread and butter IS its gameplay mechanics.

  8. #33
    SeaGOAT midnightpulp's Avatar
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    If you like hardcore oldschool games, check Guacamelee. The art style, music, and storyline are all there and are awesome, but it's ing difficult like NES platformers and the combat is awesome with the way you can string all these wrestling moves together. You have to make a lot of really hard jumps involving combos of moves, especially if you're trying to get 100% for the good ending. Plus it's like $15 on XBox One and Steam for the Super Turbo Championship Edition. It's probably my second or third favorite game I played in 2016 (though it came out in 2013 I think).

    Yeah, Guac is supposed to be great. I'll pick it up one of these days.

  9. #34
    Klaw apalisoc_9's Avatar
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    I can tell you having played ratchet and clank years ago on the PS2 that no, that game is not better in any way shape or form when pit against any Uncharted game. It's night and day.

    And I find it hard to believe a platformer is better gameplay wise than really any RPG game whose bread and butter IS its gameplay mechanics.
    Remake R&C at ps4..much better than any third person shooter gameplay.

    You can argue for preference of gameplay for Dark souls and thats fine, but when you're gameplay is significantly better than any 3rd person shooter game, you're doing something great.

  10. #35
    Klaw apalisoc_9's Avatar
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    Uncharted has always been about story immeriosin. The gameplay has always been a borefest.

    Lets not kid ourselves.

  11. #36
    SeaGOAT midnightpulp's Avatar
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    Agree with Apa on UC.

    You basically just move from one shooting gallery set piece to another. The platforming is of the "sticky" variety, meaning it takes little-to-no skill to pull off so called hard jumps. And the stealth mechanics a light years behind something like the Splinter Cell series. Even the first Splinter Cell from way back in '02 demolishes UC in that regard.

    The R&C series requires you to learn a variety of different jumps (double jumps, wall jumps, etc), has a quasi-Metroidvania game design (you have to unlock specific items and then backtrack to access a different area in the level), more weapons, better level design, the list goes on. The UC is a fun what Bynumite would call a "DVD Movie Game."

  12. #37
    Board Man Comes Home Clipper Nation's Avatar
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    Uncharted is so overrated. That series is 95% cut scenes, 5% gameplay. It's worse than Shenmue.

  13. #38
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    You know what other game had decent platforming puzzles? Spyro the Dragon.

    Are you going to tell me that one is better than Uncharted too?

  14. #39
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    It's worse than Shenmue.
    You sound like someone who's never played either.

    Shenmue is basically the fore father of Open World games. They were one of, if not the first to do semi/open world games.

    And as far as Uncharted being mostly cutscenes? Dont know what you're talking about.

  15. #40
    Board Man Comes Home Clipper Nation's Avatar
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    You know what other game had decent platforming puzzles? Spyro the Dragon.

    Are you going to tell me that one is better than Uncharted too?
    At least in Spyro, the cutscenes serve as a break between the gameplay, not the other way around.

  16. #41
    Klaw apalisoc_9's Avatar
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    You know what other game had decent platforming puzzles? Spyro the Dragon.

    Are you going to tell me that one is better than Uncharted too?
    Blah blah..I'm not hearing any arguments except but it cant be better than Uncharted.

  17. #42
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    Blah blah..I'm not hearing any arguments except but it cant be better than Uncharted.
    Most games will be better than kiddie Ratchet & Clank on principal.

    I'm not even hating. It's just how it is.

    Rachet & Clank is a niche game. It doesn't have a broad appeal.

  18. #43
    adolis is altuve’s father monosylab1k's Avatar
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    Meh Overwatch looks like it's only one step behind Splatoon on the scale tbh
    Overwatch is easily the best FPS I've played. The level of strategy and chessmatch of moves makes it way deeper than it looks too. Biggest issue is dealing with ty teammates.

  19. #44
    what uganda do about it? Joseph Kony's Avatar
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    Agree with Apa on UC.

    You basically just move from one shooting gallery set piece to another. The platforming is of the "sticky" variety, meaning it takes little-to-no skill to pull off so called hard jumps. And the stealth mechanics a light years behind something like the Splinter Cell series. Even the first Splinter Cell from way back in '02 demolishes UC in that regard.

    The R&C series requires you to learn a variety of different jumps (double jumps, wall jumps, etc), has a quasi-Metroidvania game design (you have to unlock specific items and then backtrack to access a different area in the level), more weapons, better level design, the list goes on. The UC is a fun what Bynumite would call a "DVD Movie Game."
    play uncharted on brutal or higher and tell me it's easier than ing ratchet and clank

  20. #45
    No darkness Cry Havoc's Avatar
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    Nope. I'm of the gameplay>>>everything else school of thought. Art style, storyline, music, graphics matter much less to me than good in' gameplay. Hotline Miami, for instance. Violently brutal game with 16 bit inspired graphics, but the gameplay is so tight, I wouldn't have given a if the game was centered around the Carebears.

    I'm a big fan of the PS2 Ratchet and Clanks. Probably the best platformer series of that generation. Haven't played any of the new ones, so I can't comment. You probably think I'm "anti-cutesy" because I thought Pokemon Go was silly. I didn't think it silly because of its art style, but because it's not even a game. It's a scavenger hunt that rewards the player for basically walking around. I also thought it pretty sad that it took something like that to get these butterballs outside and active.
    Agreed for the most part. Dark Souls games don't have a great story, but because it's consistent and the gameplay lives up to the crazy enemies you're fighting, it fits so well and feels incredible.

  21. #46
    SeaGOAT midnightpulp's Avatar
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    play uncharted on brutal or higher and tell me it's easier than ing ratchet and clank
    What's the point?

    Then you just put R&C on its highest difficulty, and it's probably harder.

    Though some games turn into a broken mess when the difficulty is cranked up, like the early Call of Duties with their infinite grenade spam. In my mind, a well designed game should give you a tough but fair challenge on the default difficulty setting.

  22. #47
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    What's the point?

    Then you just put R&C on its highest difficulty, and it's probably harder.

    Though some games turn into a broken mess when the difficulty is cranked up, like the early Call of Duties with their infinite grenade spam. In my mind, a well designed game should give you a tough but fair challenge on the default difficulty setting.
    From what I've read, Ratchet and Clank is a piece of cake to beat. The highest difficulty on it is hard. Uncharted has hard, crushing and Brutal.

    Hard on top of hard.

    I've not played Uncharted on brutal but if its anything like crushing difficulty which I have done, then its no joke. 1-hit kill is the standard on these games.

  23. #48
    SeaGOAT midnightpulp's Avatar
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    From what I've read, Ratchet and Clank is a piece of cake to beat. The highest difficulty on it is hard. Uncharted has hard, crushing and Brutal.

    Hard on top of hard.

    I've not played Uncharted on brutal but if its anything like crushing difficulty which I have done, then its no joke. 1-hit kill is the standard on these games.
    R&C is by no means hard, but on its default difficulty compared to UC, it's a tad harder. No matter. Hard=/=good gameplay.

    A good example of balanced difficulty is a game like Godhand for the PS2. You can't just mash and sleepwalk through the game and expect to beat it. You need to learn the rather in depth fighting system and sufficiently execute it to have any hope in of beating the game on even normal difficulty. But it's also fair, meaning if you put the time in to learn the mechanics, you shouldn't die "cheaply" if you execute.

    A lot of modern gen games simply resort to bull like infinitely respawning enemies, bullet sponge enemies, and grenade spam to make the game harder. Yeah. Good for a challenge, but simply cranking up the stats on the A.I. doesn't qualify as "good" game design to me. Any modder can do the same thing. In my mind, a "tough but fair" difficulty rewards the player for learning the nuances of the game's mechanics. Fighting games are a good example here. Even against the A.I., if you just mash one or two moves, you'll usually lose. But take the time to learn a variety of moves and when to use them, and you're "rewarded."

    Meanwhile, you can beat a modern AAA game using just one mechanic (e.g. Pistol only run or something).

  24. #49
    Klaw apalisoc_9's Avatar
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    Another thing R&C PS4 excells at that Uncharted doesnt is the variety and complex way to have fun with Just its gameplay. Maybe R&C has that because its by nature an older game and you have tp give insomniac a lot of credit for making it work even with a gameplay that is a lot closer to tge ps2 days than it is with tpdays games.

    I lpve the uncharted series and Uncharted 2-3 are both in my ps3 top 10 games of all time but you have to admit the appeal with uncharted is largey with its story.

    I mean take Tomb Raider for example, it's the se genre but everyone knows while it lacks Hollywood like story telling, it makes up for a better gameplay.

  25. #50
    Klaw apalisoc_9's Avatar
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    Dark souls and bloodborne are two games that I enjoyed a lot but never bothered finishing.

    It's so time consuming..Makes me wonder how I even finished Dragon age Inquisition. ....I have never spent over 20 hours on a single player campagin since the ps2 days except for dragon age

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