Hey
DJR210, is the actual gameplay of Shadow of the Tomb Raider as cpu bound as the last section of the built-in benchmark seems to be? Never thought I'd see the day when my hyperthreaded Xeon E3-1231v3 is a massive bottleneck, but no matter what resolution, textures, AA I choose I always drop into the 30s in that open air market section of the ingame benchmark, so it's gotta be a cpu bound section. Think I'll play this at 1600x900 with TAA on since it looks way better than 1920x1080 with TAA off.