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  1. #26
    bandwagon hater
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    How about an open-world MMORPG where you and your clan can claim land and build your own base, then defend it against other massive clans!!

    Oh wait, Shadowbane did that (and was ing awesome when it worked, I might add)......

    Lets throw in some guns for the little COD and MW kiddies who dont know what a true FPS is since they never played anything before Quake 3..... That should build up hype.

  2. #27
    The 6th is coming... will_spurs's Avatar
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    I think the next step is to combine WoW with Minecraft: they both have a massive multi-player element, but RPGs like WoW have always had problems with players changing the world the way it is possible in Minecraft. Just imagine WoW servers where each zone on a continent was controlled by a really large guild, and they could do whatever they wanted in it... some guild members would be mostly builders, enhancing their little worlds... there would be warriors (armies) too for defense/attack... tacticians to place traps and build defenses, etc. The world itself would react to changes, you could have natural disasters, invasions, etc.

  3. #28
    The Wemby Assembly z0sa's Avatar
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    I think the next step is to combine WoW with Minecraft: they both have a massive multi-player element, but RPGs like WoW have always had problems with players changing the world the way it is possible in Minecraft. Just imagine WoW servers where each zone on a continent was controlled by a really large guild, and they could do whatever they wanted in it... some guild members would be mostly builders, enhancing their little worlds... there would be warriors (armies) too for defense/attack... tacticians to place traps and build defenses, etc. The world itself would react to changes, you could have natural disasters, invasions, etc.
    This would be the simplest.. I'm still waiting for an MMO where there are actual "famous" player-heroes and whatnot, and the plot has an actual ending/goal, though, like any real story/single player RPG..

    for example, your sides have to "destroy the dark lords ring" (LOTR generic bull , admittedly but an easy example) while the enemy has to find whoever has it and protect it.. as soon as it's destroyed or kept by the evil forces for a certain amount of time, one side wins and the server restarts.. the people who have the best part in saving it/destroying it (ie spend the most time online leveling/completing quests) are honored in various ways and their deeds made known throughout the land

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