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  1. #1
    Veteran Xevious's Avatar
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    Any chance any decent games will actually be released for this crap? Not just the same old generic family/party games that the Wii is bogged down with. I was hoping for a decent sword-wielding game or something like that for the Wii when they first announced the system, but nothing. Surely Microsoft or Sony will capitalize and release some grown-up games for this technology? The list of upcoming les on Microsoft's website doesn't look promising so far. In any case, I probably won't be purchasing this right off the bat.

  2. #2
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    I doubt they'll ever make anything, for Kinect anyways, that isn't aimed at a super casual soccer mom audience. In fact, as a peripheral for the 360, I think Kinect will be an utter failure and will bleed money from Microsoft.

    But I'd bet MS is hedging on the use of Kinect's tech for applications other than gaming. I wouldn't be surprised if we start seeing MS patented, camera-based motion controls popping up in laptop pcs, hdtv's, etc, within a year or so.

    I myself will not be buying one. Not at $150 bucks. I like the idea of using it to navigate the dashboard, netflix, etc, but that 's not worth it at that price point.

  3. #3
    #FreeGiuseppe BlackSwordsMan's Avatar
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    just get a wii man same price and better games

  4. #4
    Seek True Love, within. bigzak25's Avatar
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    Dude, I just saw this Kinect today on Amazon as I was searching the games.

    It is the Wii destroyer. You don't have to hold a controller.

    And of course it will be to target the family audience that Wii has cornered.

    But after that, who knows. Microsoft is in it to win it if you haven't noticed.

  5. #5
    Veteran Xevious's Avatar
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    I myself will not be buying one. Not at $150 bucks. I like the idea of using it to navigate the dashboard, netflix, etc, but that 's not worth it at that price point.
    Totally agree.

    just get a wii man same price and better games
    I already have a Wii. It's great for the kids, but does absolutely nothing for me. That's why I'm bringing up the Kinect. I'm hoping Xbox does something different with it.

  6. #6
    Kooler than Jesus Nathan Explosion's Avatar
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    I heard Red Steel is a good game for the Wii. It appears to be more of a grown up game. I lobe Tiger Woods golf for the Wii. Better than on the other consoles.

  7. #7
    WiCkEd Co Slydragon's Avatar
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    I like the idea of using it to navigate the dashboard, netflix, etc, but that 's not worth it at that price point.
    I hear it may not work if you are sitting down, So you may have to stand up to navigate the menus.

    http://www.1up.com/news/kinect-doesn-sitting

  8. #8
    Texas Dragon TwAnKiEs's Avatar
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    I hope they release some type of FPS... I am currently practicing my teabagging

  9. #9
    Rubber Dinghy Rapids Bro Muser's Avatar
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    The Playstation move controller just looks re ed, as for Kinect if you pay $150 for that then you're a grade A sucker tbh.

  10. #10
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    looks like a gimmick tbh. definitely not buying that . If i want motion sensing, i will play the ing wii imho

  11. #11
    No darkness Cry Havoc's Avatar
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    It is the Wii destroyer. You don't have to hold a controller.


    As if there is or needs to be a "Wii destroyer" at this point.

    That market is already saturated. What is the Kinect going to do that the Wii doesn't right now? Who cares about graphics in casual games?

    I bet Nintendo is laughing their butts off right now. Not only did they score bank with the Wii, they wasted millions of dollars of compe or's money on developing clones of the Wii that might not even be as good when they're released.

    Incredible.

  12. #12
    Pump Bacon Cane's Avatar
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    Yea Nintendo dominated this era of the consoles, no contest.

    As for the peripheral add on crap that MS and Sony are releasing - good luck with that . Seems like another HD DVD type of project. Gamers and people who buy games for gamers generally don't buy add ons especially ones that cost more than games.

  13. #13
    I cannot grok its fullnes leemajors's Avatar
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    As if there is or needs to be a "Wii destroyer" at this point.

    That market is already saturated. What is the Kinect going to do that the Wii doesn't right now? Who cares about graphics in casual games?

    I bet Nintendo is laughing their butts off right now. Not only did they score bank with the Wii, they wasted millions of dollars of compe or's money on developing clones of the Wii that might not even be as good when they're released.

    Incredible.
    Yeah, they are way too far behind on motion control for this garbage.

  14. #14
    The D.R.A. Drachen's Avatar
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    for me I would say that if they can make great FPS's with it, it would be worth it (however with a promise that it would work with the next version of these consoles). I think playing a FPS with a motion controller far outpaces a playing with a regular controller. I am, however, not a "real gamer" so dismiss and move on.

  15. #15
    Cogito Ergo Sum LnGrrrR's Avatar
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    Just another example of Shigeru Miyamoto's greatness. I mean, if you look back at the history of gaming, Nintendo has been a pioneer. AFAIK, here are the firsts Nintendo has come up with....

    First console to have a save feature built in to a game (Legend of Zelda)
    First to put shoulder buttons on a controller (SNES)
    First to have four controller ports (Gamecube)
    First to have a vibrating controller (RumblePak w/ Starfox 64)
    First to use motion controls (Wii)
    First portable gaming device (Gameboy)

    I'm sure there's more I'm forgetting, or some I've listed wrong, but Nintendo is a true innovator. Nice to see them recover from some missteps last decade. Still wish they could get decent 3rd party games though.

  16. #16
    WiCkEd Co Slydragon's Avatar
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    Just another example of Shigeru Miyamoto's greatness. I mean, if you look back at the history of gaming, Nintendo has been a pioneer. AFAIK, here are the firsts Nintendo has come up with....

    First console to have a save feature built in to a game (Legend of Zelda)
    First to put shoulder buttons on a controller (SNES)
    First to have four controller ports (Gamecube)
    First to have a vibrating controller (RumblePak w/ Starfox 64)
    First to use motion controls (Wii)
    First portable gaming device (Gameboy)

    I'm sure there's more I'm forgetting, or some I've listed wrong, but Nintendo is a true innovator. Nice to see them recover from some missteps last decade. Still wish they could get decent 3rd party games though.
    First to have a analog stick (N64) on a home console.

  17. #17
    Seek True Love, within. bigzak25's Avatar
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    As if there is or needs to be a "Wii destroyer" at this point.

    That market is already saturated. What is the Kinect going to do that the Wii doesn't right now? Who cares about graphics in casual games?

    I bet Nintendo is laughing their butts off right now. Not only did they score bank with the Wii, they wasted millions of dollars of compe or's money on developing clones of the Wii that might not even be as good when they're released.

    Incredible.

    Well dude, i'm one of the few that would like to play star wars, force unleashed 2 without a controller as i think it would be pretty cool...but i guess that's just me.

  18. #18
    Veteran Xevious's Avatar
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    Regardless of who developed the tech first, my original point was that Nintento is specifically geared towards family friendly and party style games with the Wii. My question was whether Microsoft or Sony intended to develop any adult games...

    Anybody remember Die by the Sword? It's an old PC game from the 90s. It is still the only game to date that used its control scheme. You had 100% control of your weapon arm with the mouse. Wherever you moved the mouse, your sword went. Swing it hard to lob off limbs and heads. The downside was being thrid person, and having a mouse for control, it could get annoying as you could sometimes get your sword stuck straight in the air if you get too excited. When Nintendo first announced the Wii... my first reaction was that somebody could finally make a game like Die by the Sword with decent controls. I wanted a sword game that gave you 100% control... free to move the weapon where you want, block the enemy's attacks, etc. Instead, any game with a sword (or lightsaber, or whatever) uses triggers... meaning you move the control stick a certain way to trigger a movement in the game. Which is basically the same as clicking a button to swing your sword.

    Anyway, that's just one example, and I certainly haven't played every Wii game, so maybe something out there would appeal to me. I was just hoping for something more from Xbox/PS than the same crap that Wii already has.

  19. #19
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    The next Zelda is going to have better functionality for the sword. I doubt it'll give you 100% control, but I'm pretty sure it's gonna require motion plus.

    There's just too much latency in motion control to offer a complete experience. No way can motion control match the precision of a joystick. It'd be nice, but currently, that 's just not possible. And that's not a software issue.

  20. #20
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    Just another example of Shigeru Miyamoto's greatness. I mean, if you look back at the history of gaming, Nintendo has been a pioneer. AFAIK, here are the firsts Nintendo has come up with....

    First console to have a save feature built in to a game (Legend of Zelda)
    First to put shoulder buttons on a controller (SNES)
    First to have four controller ports (Gamecube)
    First to have a vibrating controller (RumblePak w/ Starfox 64)
    First to use motion controls (Wii)
    First portable gaming device (Gameboy)
    That list is full of fail...

    First portable game device was Mattel Auto Race. Microvision was first with interchangeable cartridges.

    Not sure if it was the first but one of the earliest motion controllers was the power glove.

    I think Out Run was the first game with Force Feedback.

    The N64, which was before the gamecube, had four controller ports and way before that the Atari 800 had four controller ports.

    On a traditional controller the SNES had the first shoulder buttons, but the Atari paddle had a button on the side.

    You got the frist one right, from what I could tell, the Legend of Zelda was the first game with built in save.

    and Slydragon the Atari 5200 is the first home console with a analog stick.

  21. #21
    A neverending cycle Trainwreck2100's Avatar
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    Just another example of Shigeru Miyamoto's greatness. I mean, if you look back at the history of gaming, Nintendo has been a pioneer. AFAIK, here are the firsts Nintendo has come up with....

    First console to have a save feature built in to a game (Legend of Zelda)
    First to put shoulder buttons on a controller (SNES)
    First to have four controller ports (Gamecube)
    First to have a vibrating controller (RumblePak w/ Starfox 64)
    First to use motion controls (Wii)
    First portable gaming device (Gameboy)

    I'm sure there's more I'm forgetting, or some I've listed wrong, but Nintendo is a true innovator. Nice to see them recover from some missteps last decade. Still wish they could get decent 3rd party games though.
    too bad his stubbornness lost him a buttload of market share, namely sticking with cartridges when he should have gone to disks (n64)and hedging against online components (gamecube)

  22. #22
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    Not sure if it was the first but one of the earliest motion controllers was the power glove.
    The Power Glove was one of the most disappointing peripherals I ever owned. Having to call a 900 number to get codes for every game you wanted it to work with??? that BS. No way I was explaining that to my skeptical parents at 7 years old.

    And the 64 had 4 controller ports. I'm not sure about the ps1.

  23. #23
    Veteran Xevious's Avatar
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    The Power Glove was one of the most disappointing peripherals I ever owned. Having to call a 900 number to get codes for every game you wanted it to work with??? that BS. No way I was explaining that to my skeptical parents at 7 years old.
    Not to mention it controlled like ass. You'd be soaked in sweat after barely pulling off a win against Glass Joe using that piece of .

  24. #24
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    The Power Glove was one of the most disappointing peripherals I ever owned. Having to call a 900 number to get codes for every game you wanted it to work with??? that BS. No way I was explaining that to my skeptical parents at 7 years old.

    And the 64 had 4 controller ports. I'm not sure about the ps1.
    that's good stuff. I never knew someone who owned one.

  25. #25
    No darkness Cry Havoc's Avatar
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    That list is full of fail...

    First portable game device was Mattel Auto Race. Microvision was first with interchangeable cartridges.

    Not sure if it was the first but one of the earliest motion controllers was the power glove.

    I think Out Run was the first game with Force Feedback.

    The N64, which was before the gamecube, had four controller ports and way before that the Atari 800 had four controller ports.

    On a traditional controller the SNES had the first shoulder buttons, but the Atari paddle had a button on the side.

    You got the frist one right, from what I could tell, the Legend of Zelda was the first game with built in save.

    and Slydragon the Atari 5200 is the first home console with a analog stick.
    What you're saying is accurate, but many of the ideas were not popular or very poorly executed before Nintendo came along and did them the right way.

    No one released a major gaming device before the GameBoy that was portable, and offered a GOOD gaming experience. Portable systems to that point had horrible graphics which usually weren't dynamically adjustable. Back in the day, most people who gamed on the run wanted to play real games, because it wasn't considered popular then and thus the GameBoy originally appealed to a more hardcore crowd.. but eventually it also spawned a large number of casual gamers with the genius inclusion of Tetris. Brilliant move by Nintendo.

    Out Run had force feedback, but it was in a massive arcade machine. Nintendo did it for the home console. It was an add-on, but I remember thinking that there was more subtlety than I expected in the rumble pack, rather than just being on or off.

    The Atari had four ports, but with an extremely limited selection of games to utilize it. Plus, they made the controllers so unreliable that you couldn't afford to keep replacing them. IMO it should only be counted if it's a practical invention, and for that Atari gets ZERO points for originality with controllers that failed every 2 months or so. The N64 was AMAZING for four player gaming. Wave Race, 007, Super Mario Kart, Super Smash Brothers... that console practically paved the way of the "party console".

    Well dude, i'm one of the few that would like to play star wars, force unleashed 2 without a controller as i think it would be pretty cool...but i guess that's just me.
    How are you going to simulate a sword fight when you have no physical feedback? Are you going to stop yourself from completing a sword-slash motion if you see the enemy block or parry you? I would like to see how you can simulate realism and physical interaction with nothing but air.

    There's just too much latency in motion control to offer a complete experience. No way can motion control match the precision of a joystick. It'd be nice, but currently, that 's just not possible. And that's not a software issue.
    There's no way motion sensors can simulate any kind of realism in my book for the near future, unless you limit it to very specific movement. Like this:


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